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The castle has been restored - construction has ceased

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Mod version:Felicia
Game version:all
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About This Mod

Okay, instead of writing a short story about what's going on, I'll just officially stop developing this old fashion.

Maybe I can finally find some peace to create other mods.



I advise everyone to subscribe to the mod"

The Castle Fully Restored Inside Out V2" by Hozsa.


Thank you.






What's new in the dock?

July 11


Added a "preferred path" to the south entrance, which means that they will be prioritized to go there (well yes), this should make them less confused.

The hut on the north wall was completely redesigned, perhaps for the better.

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July 10


I'm pretty sure that the development of this fashion has made me hate the settlement, and soon I'll start having nightmares about correcting mistakes until I see that there are more of them.


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July 9


All doors have been fixed and corrected, all other bugs reported have been fixed as much as I can. Buildings inside the castle are glittering at times, some things work perfectly, others don't, some places work and some don't.



Also, now that it seems stable enough and most bugs have been fixed, I think I can take a break from this mod and start working on new projects.


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July 8


Added tiles throughout the castle, added a north entrance (so far with a teleportation token), and fixed numerous errors.


You'll notice that the south entrance has a big piece of rock, it can be swept away, but keep in mind that it's there for a reason, but you can build a wall or something to close it.

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July 7


There was a problem that you couldn't build inside the castle, should be fixed, tell me.


Some improvements in the collision with the wall.


Grass was also added to the courtyard.


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3 july 13.11 pm


As in the previous update, I was disappointed that the old file was extremely confused. I ended up completely remaking the mod instead of trying to fix the old one. Six hours later, I'm done, for now. I guess I should go to bed.



The south entrance now has a real door, which means that caravans and other crap can pass through it. I did it by combining wall meshes, it's just in theory, but I'm proud of myself for being able to do it. *high fives self*


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3 July 6 a.m.


Last release was incredibly broken. Now I am remaking the mod from scratch (specially), as I have learned a lot from working on it, and now I can make it much more polished. Also, I think I accidentally learned 3D modeling, so I'm going to edit some meshes instead of just improvising.

Besides, it's 6:30 in the morning, and I'm still up, send me some help.


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July 2


3* FINALLY. Finally, finally, finally. Now you can all enjoy the first version of fashion with all the added walls.


Thank you for your support, and I will continue to work on this mod as needed. <3


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June 29


2* The floor inside the tunnels has been cleaned! Using the landscape editor from the Creation suite was easier said than done.

.

(The screenshot shows the grass breaking through the floor, but it was subsequently removed) 2.5* The tunnel leading down to the armory was also cleared to prepare for the door transfer, but there is nothing there yet.


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June 28


1* The Nifscope has finally worked and the debris of the cliff in the kitchen has been removed, so the tunnel is now fully functional! Yay!

1.5* Also some improvements in Namesha. (hopefully)


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Always download last in the order of download to fix missing walls and other crap. It's in comic-san, so it's important


Current issues.


The added wall grid does not have a "real" collision grid, as I do not yet know how to do it. Instead, it has a makeshift and very poor-quality mesh made from GECK's invisible collision mesh, there are about 30 of them, they're not perfect and not too smooth, but they're more or less up to the task, and that's enough for me.

I think I put too much cream in my coffee, but it tastes good.


A castle, a settlement we all love and adore (right?). Well, it's broken, at least structurally. And a lot of other fashions have been made to try and and they're all very well made. It's just what some kid did in his long and boring summer.


Navmeshed



Doesn't spoil anything in your settlement, except for placing walls inside the things you built (well, yes). If you're paranoid, just back up your save to transfer things, but if seriously, there shouldn't be any risks.

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Game Version *

all (Navmesh update-15698-Felicia.zip)