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Remodeled Beach Cottage
About This Mod
This is Lore Friendly Coastal Cottage Rehabilitation. You can use this mod before or after taking a Settlement with the same result. This mod uses a new approach, so it doesn't matter if you've scrapped everything before installing the mod, the house will still be restored. In this fashion you will have a huge surprise. The details will be in a sticky post with the spoilers tags hiding them so that those who just need to know can see. No wurdalak has suffered in making this fashion.
ITS TIME!!!
So, CK went into open beta, so we were busy updating all the rebuilds to fix known issues and completely fix some issues that were not completed. Namesh was the biggest culprit in this series, but it wasn't all we fixed. With this in mind, in this release (and most likely in the future if it is useful) I will provide a log of changes on the page of each mod. Check it out, and if you know about the problem we missed, email me in the CA or post it in the comments section and it will be included in the next release. Please note that the "Real" glass in the windows was moved to the next release, as I am the slowest person on the planet with NifScope and did not want you guys to wait another month for CK fixes, as some of them were so urgent.
ENJOY IT!
Rebuilt Command
NOTE: If you are upgrading from a previous version, you will need to rename this version to the same as the old one to avoid losing your items in Fallout Shelter containers. Transfer your belongings to a temporary container outside * (perhaps to a workbench, then install it and enter the shelter once before stacking the belongings back. This will allow you to seamlessly switch to a new add-on naming scheme, and we won't be changing any more!) We needed to get the names aligned to prepare for future versions of the add-on.
Announcement:
<br /> A new member of the Rebuilt Team team. robboten has joined us as a permanent expert on grids and textures, and a beautiful new doorway to the new porch at Krup Manor is its modding premiere. Please welcome him and his work. It does things that neither Lapdragon nor I can even think of using image resources. He's busy working on new details for the sets that we use in these rearranged mods to make it all more beautiful.
Some details.
<1. Only vanilla parts are used to restore buildings. (Added parts are edited by vanilla)
2. Locking doors, which are in all my Rebuilds, will not be included in any of them until GECK allows me to write my own script for the correct locking.
3. See below for important information about the reboot and how to deal with it.
4. I did NOTHING in the settlement to change its history.
5. You can move quickly from inside the building. If you place the goal of rapid movement inside the house in the construction mode, you will be able to quickly move into the building.
IMPORTANT:
1. To keep your power armor from being reset, buy from Lapdragon Buildable Power Armor Frames. Read its description for instructions, but basically it lets you lock your power armor so it doesn't drop to T45 if you leave it in a changed cell. You MUST use this mod or another that does the same to prevent your Power Armor from returning to T45. You'll also need Lapdragon's Cell Reset Workaround Patch to use the vanilla containers in the settlement. Starting with this mod, I'm not going to integrate the SCNR patch, but I strongly recommend that you consider using it, as it makes all vanilla containers safe in all settlements. You will always be able to build containers, and they will always be stored safely. This is an engine bug that we can only work with until Bethesda fixes it. It happens when you change cell data, and to make the rearrangement beautiful, I had to make changes.
2. To correct a sprint error in the fallout 4 .ini file, you must:
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
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