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- Settlement of the Charles View Theater with hired cultists

Settlement of the Charles View Theater with hired cultists
About This Mod
I was surprised that so far there were no settlements, as it seems obvious that this should be a settlement. Here are my observations.
Unique features.
- Hire sectarians (optional) - kill the leaders (sect leader and three missionaries) so they can be hired as functional, albeit slightly spooky settlers who will not be noticed by new arrivals. There is also a more exciting journey in development, with a small quest to locate and exile Brother Thomas, but just kill them for now.
- Sect Expansion (optional) - an additional file allowing Charles View Theater to create additional sects instead of settlers. It does not affect other settlements.
Other features.
"You can recycle almost all the bushes, trees, trash heaps, etc. without using third-party mods.
"The borders are perfectly aligned with the built-up areas.
- Pre-carved nubmesh so that the NTC knows that distant objects are no longer obstacles.
- Nabumesi on the roof of a small office behind the amphitheater.
- All files are marked with ESL checkboxes.
- Attack points outside the boundaries of the settlement in the east, west and south.
- Fully functioning quests of radiants, quests of Ministers and Raiders, employment, supply, etc.
- Workshop waste collection boxes that instantly destroy most debris and debris.
The only known bug at the moment - sectarians can not be doctors.
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