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SWG - Tethered Windmill Generators (Wind Farms)

2
Mod version:1.3.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

+ Added new snap points to the vanilla model of the windmill.


+ 8 binding windmill generators:

- power > generators > 1x bare junk generator (2 powers)

- power > generators > 1x variant vanilla generator (3 forces)

- power > generators > 1x improved generator (5 power)

- power > generators > 4x junk generators (7 power)

- power > generators > 1x advanced generator (10 power)


+ 2 snap metal poles:

- structures > misc > windmill supports 01: has the same pole size as the vanilla model of the windmill generator.

- structures > misc > windmill supports 02: has a height equal to the height of 2 folded walls of the workshop. It can be used as an elevator shaft.


+ Power adjustment tool: interface for adjusting the power value generated by any type of generator. You can set a value for one generator or a unique value common to similar generators in a particular settlement.




+ Choice between faster windmills and slower vanilla mills.


+ Free nif files to adjust the speed of generator propellers using NifSkope. See in Fallout4/Data/Meshes/SWG.

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Game Version *

all (SWG - Snappable Windmill Generators (archive only)-17058-1-3-0.7z)