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Level Spawns
About This Mod
Leveled spawns adds tons of spawn dots to the Commonwealth. They are located in strategically important places where you either don't expect to see the enemy, or at points where they were supposed to be in vanilla play. You will also find new legendary bosses (all named) with unique weapons. In most spam groups there are NPCs that will only appear from a certain level, but since all placed NPCs are made quite strong, you will definitely have fun.
Level spawns will not be updated at this time. The bug with non-working enemies is known. I'm currently working on a big quest fashion, so I don't have time to update that fashion at the moment.
As soon as my quest mod is stable, I will completely change this mod and fix all the problems associated with it.
Features (v 2.5)
- Adds more than 260 well thought out spawn points.
- A few patrols will roam the Commonwealth. More will be added in future versions.
- Various enemies are hidden. Beware of snipers.
- Five named legendary bosses with unique weapons.
- All enemies added must appear at a higher level than you, making them much more complex than vanilla enemies.
- Level enemies that will appear at certain levels. There are several quite complex locations even at high levels.
- Several new locations for hippos and the Myrlurk Queen.
Legendary bosses
- Steve - "Front Attack", a legendary automatic assault rifle.
- Albert Chest - The Pump, the legendary Gaussian rifle with explosive effects.
- X3-FY - Drop "Experiment B34", the legendary rifle of the Cryoinstitute.
- Jerry - Drop "Convenience", a legendary shotgun with reduced AP and +1 luck.
- Hank - drops "Butcher Pete," the legendary Ripper with reduced AP and bleeding effect.
Installation
Install via NMM or drop the .esp file into the Data folder.
Compatibility
- This mod is made with CK Beta and works with 1.4 and 1.5 beta patches.
- Technically you can run it with other mods on spawn, but it is definitely not recommended. Not only can there be conflicts, this mod has a completely different approach. Leveled spawns not only increases the number of vanilla spawns, but also manually locates and varies enemies.
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