banner
Rating
Voted0

SKK Auto Unlock mining and terminals

2
Mod version:all
Game version:all
The mod has been successfully tested for the absence of viruses
2983.1K98.58K

Report mod

  • image
  • image
  • image
  • image
  • image
  • image
modalImage

About This Mod

Automatically detects and unlocks locked containers with loot, doors and terminals in the radius or adds the option to quickly launch the unlock items menu for locked items. Download this mod anytime in any game, and after leaving the Refuge 111 players will receive a [.SKK AutoUnlock] goal (a spare in Chem Lab [Utilities]) to adjust the parameters:


(1) Automatic unlock [ On | *Off] within the player's range of motion.


(2) Lock detection radius [ 1024 - 2048 - *4096 ] game units. 


(3) Object unlock menu option [ *Off - Fast - Walk ].


(4) Unlock Notification [ * On | Off ].


(5) Additions to player experience and companions [ * Change | Disable ].


(6) Setting the percentage of broken spines [ 0 | *5 | 10 | 20 | 40 ].


(7) Displays AutoUnLock statistics.



Compatibility.


The mod is not dependent on extensions and DLC and does not change existing scripts, assets or objects in the base game; like 98% of SKK mods, it is 100% new templates and Creation Kit scripts. This means that they are independent of the order in which they are installed.

Automatically detects and unlocks locked containers with loot, doors and terminals in the radius or adds the option to quickly launch the unlock items menu for locked items. Download this mod anytime in any game, and after leaving the Refuge 111 players will receive a [.SKK AutoUnlock] goal (a spare in Chem Lab [Utilities]) to adjust the parameters:


(1) Automatic unlock [ On | *Off] within the player's range of motion.


(2) Lock detection radius [ 1024 - 2048 - *4096 ] game units. 


(3) Object unlock menu option [ *Off - Fast - Walk ].


(4) Unlock Notification [ * On | Off ].


(5) Additions to player experience and companions [ * Change | Disable ].


(6) Setting the percentage of broken spines [ 0 | *5 | 10 | 20 | 40 ].


(7) Displays AutoUnLock statistics.



Compatibility.


The mod is not dependent on extensions and DLC and does not change existing scripts, assets or objects in the base game; like 98% of SKK mods, it is 100% new templates and Creation Kit scripts. This means that they are independent of the order in which they are installed.


Similar Mods/Addons

Game Version *

all (SKKAutoUnlock_008-32150-008-1599352775.zip)