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Fallout4 Saves

5
Mod version:1.0
Game version:all
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About This Mod

These are three different saves that I've made for those who want to access things, but still start from a low level. But they don't want to go through the quests again. Like for RP-passes, research and so on.


1) Only the main quest line is completed across the railway, and the character is at 4th level. All side quests that were not required were skipped. I didn't rob everything. But I got unique items that would otherwise be impossible to find. The resulting loot is in a workbench in the Sanctuary. All card tokens have been deactivated. I only used those mods that shut down most of the experience. Perks are not spent, and all SPECIALTIES are equal to 4. Simply use showpecialmenu and showlooksmenu to customize the character as you wish. I used the trick of sending X6-88 to the Sanctuary before the end of the quest line. So he now farms in Sanctuary and can still be a companion. Just remember. DON'T TAKE HIM TO THE RAILWAY HEADQUARTERS! They will start attacking you right in front of your eyes, and then everything will go like oil.


2) The main quest and the Automatron are completed. The character reached level 5. The mechanic is alive, and Ada is in the Asylum. A little more lute was obtained due to the requirements for the craft in the quest line. Otherwise, everything is the same as above.


3) Main quest line, Rocket and Far Harbor completed. The character reached level 5. The main Far Harbor quest line was completed, all three factions survived, and the daughter returned home. To complete the main quest line and retain all three factions, most CoA side quests had to be completed. But all the side quests in Acadia and Far Harbor have not yet been completed. In this save, all map handles are visible and not deactivated. The reason is that when you turn off all the map tokens. The Nakato Residence and the Far Harbor/Commonwealth Rapid Transit Markers are no longer open. They are unlocked within the quest line. If you do not need these tokens in your passage. Simply use the tmm 0,0,0 console command to disable them.


I hope someone will use it!



As requested. I've added level 3 preservation right before you get to the Institute for the first time. It's the most distant past I've ever had with this character. Although you did get the Railroad to help you build a signal repeater. You can still decide who to ally with to complete the main quest line. For example. If you just go inside. Tell your father to drop off and get back on the railroad. They will tell you that they do not have the resources to cope with the Institute without further information, and will recommend that you seek help elsewhere, perhaps from the Minutemen.


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Game Version *

all (Fallout 4 saves-14432-.zip)