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- Realistic conversations in Fallout 4

Realistic conversations in Fallout 4
About This Mod
The social logic of NPC in Fallout is completely changed: NPCs talk to each other more often. They are also less likely to greet each other from a distance and behave less actively like robots; NPCs are also smarter and know that if they, for example, talk to one NPC, then talk to another or not talk at all. In Fallout NPC, everyone will change their social logic and talk to each other more often; In Fallout NPC, everyone will change their social logic and talk to each other more often, less often greet each other at a distance, greet each other less often and will no longer behave like robots. NPCs also get smarter, for example, if they talk to one NPC, they talk to another or they don’t talk at all. After a while, they talk to each other again. The facial expressions have also been reworked, and they express themselves when really needed. Emotions have also been reworked, and NPC expressions have become brighter; NPC meal times have also been reworked, and they now eat at more normal times, such as lunches from 12:00 to 13:00 and dinners from 16:00 to 17:00. Players have started to comment more often and miss some dialogs! Compatibility: virtually any mod can be used. Registry Compatibility and Cleanliness: The mod is registry compatible and can be safely removed. The mod is completely free of scripts. INSTALLATION: Either in the main file or in the secondary.Activated in the MOD-managerThis mod is required by everyone who turns on the sound during the game. It covers all speaking/singing NPCs (and newly modified NPCs), regardless of their language. It also covers modified texts.
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