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Forced blocking and quick hacking
About This Mod
Press "R" when you see a locked door, container or terminal. If you can open a lock or break a terminal, you can break it by force. This will prevent you from bypassing castles and terminals unless you have the required Locksmith or Hacker ranks. Force Lock does not work on special locked doors such as Barred, Chained, Requires Key, Inaccessible and Requires Terminal. This is mainly to avoid disrupting some quests. Forcing/flushing has the chance of failure, which will cause a break in the lock when crossing the lock if you do not have the last rank of Locksmith, and to waste action points when flushing the terminal if you do not have the last rank of Hacker. Chance to force a lock is the base value for each lock difficulty, which is changed by your Stats of Perception and Strength, and chance to break is the base value for each Hack difficulty, which is changed by your Stats of Intelligence and Luck. You get XP for successful forcing/washing. Affects attachment to companion. It is included in the statistics "Broken Locks" and "Broken Terminals" at Pipboy's.
Note: Although only APs are used if they fail, a certain number of APs are required to attempt to flush the terminal: 20 (rookie), 30 (advanced), 40 (expert), and 50 (master). I am not sure about this issue, so I will be grateful for the feedback.
Creation Kit Details:
The only edited vanilla form is PlayerPerk.
Installation:
Put it in the Data folder or use NMM.
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