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Mystic Pines Settlement
About This Mod
Known Issues
"NPCs don't want to harvest crops from the planters, but they stand still.
- Possible problem with the navigation grid in the central part
- No navigation grid on the roof
- Existing beds are not connected
Note
I'm new to using Creation Kit. Never tried to make a mod for others to use. I plan to support this mod as much as I can.
My main goal in this fashion is to make Mystic Pines a functional community so you can assume that it is part of the game by default. I will be working on the main part of adding a settlement (separate .esp file), while Luis is working on restoring parts of the building as optional but recommended.esp here
We plan to make both modes as perfect (no bugs, functional, etc.) as possible before we can combine them together.
The next update "should" contain many changes. I want to make a lot of changes in one update, which is likely to be the last one (with some minor fixes in the future). I took a break from Fallout 4 and modding, and I'll probably get back to that when the consoles have the mods or when GECK comes out of beta. I didn't give up, don't worry!
Changelog:
v0.28
- Added a script to the archive, which means that the settlement should work properly.
v0.27
- Automatic workshop ownership re-enabled
v0.26
- Added attack markers
- Added idle tokens
- Added and linked planters
- Linked existing generators
- Changed the border in the Nifscope (now it is more adjacent to the ground)
- Added a construction zone at the border. (You can build to the bridge)
v0.23
- Fixed the problem with "clearing enemies". Press 'E' on the workbench to use.
"Settlers can come here now
- Statistics are displayed on the map token
v0.1
- Added border
- Added area suitable for construction (does not match the border yet)
- Workbench added
- Workbench container added
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