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Plutonium creatures

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The mod has been successfully tested for the absence of viruses
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About This Mod

Adds a new class of creatures with strong teleportation. This mod adds a new creature of the highest level - Plutonium. These creatures are essentially powerful versions of standard luminous species. They result from the contact of ordinary beings with excessive plutonium radiation emitted by municipal plutonium wells located in the Wasteland. As a result of exposure to this potent radioactive material, they mutated further, adopting some of its properties. They glow orange and radiate lethal levels of radiation. Moreover, their physical dimensions have become markedly larger than normal. As a result, they are healthier, more able to inflict damage, and more resilient to injury. However, because of the mutation, they are almost completely blind. These creatures are added to the list of scripted appearances and appear at a higher level than normal creatures in the base game. The earliest ones start to appear at around level 9, and the most powerful ones start to appear at level 120. In addition, they will be added to the Wasteland Workshop's cell appearance lists and exotic creatures of the workshop depending on the scenario. At the moment, 19 (plus one hidden) plutonium creatures are in fashion, but don't worry, there will be more later! Feel free to leave comments about what you would like to see added later. In the end, we'll sort all the creatures for the main game! Far Harbor is the only mandatory DLC yet, and Wasteland Workshop and Exotic Workshop creatures are supported by the settlers, but are not required.

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Game Version *

all (Plutonium Creatures V 1.15-32647-1-15-1703598938.rar)