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Customizable limits for Minutemen radiant quests

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Mod version:1
Game version:1
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About This Mod

This mod adds an interrupt to MinutemenCentralScript, the script responsible for launching and tracking Radiant Minutemen quests/quests for settlement acquisition. In the background, vanilla can queue up from several quests, the number of which depends on several factors, but this method is absolute - and, yes, can be completely disabled.



In addition, you can now set a random value for the start quest, you can force scripts to be updated (useful if the quest is about to become a stuck quest), a fix has been added to the story manager that does not allow you to solve some quests, and Preston is ready to take over the castle and be able to handle and accept new quests, even if you choose to postpone or select the "I'll think" option when talking to him (he will now wait an hour before revisiting you, and you can talk to him as he does).


Note that there is a difference between the "Radiant" and the "Settlement" quests, and what type of quest is actually performed by the Story Manager, but you won't notice the difference. Radiant quests are mostly performed by radio peacekeepers. Quests "Settlement" is usually the first workshop. Not all quests will be radiant, but some will be. The difference is how they start.


You now have an MCM menu where you can configure the following options:


- Maximum Quests in Queue - The number of quests waiting in the background, which can be set from 0 to 3. If set to 0, quests will be completely unavailable (default is 1).


- Quest lock timer - time during which other quests can be started, adjusted in 6 hours increments and can be up to 1 week. The default value is 0, and it is recommended that you keep it until the Capture Lock or Collect quests are completed.


- Probability of a random quest is a vanilla adjustment of probability of occurrence of a "random" quest. This value changes independently as the quest is completed. It is recommended not to touch it until the quest with minions is completed.


- The probability of completing a quest after capturing a lock/total fee is also a vanilla setting and can be changed by you during the quest. The list of these types of quests changes and depends on this random value.


- (Button only) Force Update - Forces the update function to work with the central script. This may correct the error (vanilla) when you are ready to pass/complete the quest, but you cannot talk to Preston about it.


There is also a holorecord (created in a chemical laboratory) that contains only the first two settings. It exists since the first version, but remains for emergency use in case MCM is missing or not working.

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Game Version *

1 (CMRQL 2.41.7z)