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Attacks on settlements outside

1
Mod version:1.1
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

I read your comments. Unfortunately, there seems to be some bug/limitation of the engine that causes enemies to appear right in the middle of a settlement when you move around quickly (for example, every tenth attack)! This has nothing to do with the usual spawn points of attacks, because they are simply ignored.


Moves the sleeping places of some settlements beyond their borders. No more raiders inside your walled settlement!


Modified settlements:

Title (Locations moved)


v 1.0

- Warwick Manor (2/2)

- Somverville Place (1/1)

- Abernathy Farm (1/3)

- Starlight Drive-In (1/3, which was at the border)

- Egret Tours Wharf (2/2, one of them is associated with a quick transfer point, so be careful where to place it)

- Greygarden (1/3)

- Oberland Station (1/3)

- Alley of Executioners (1/2)

- Zastava Zimonja (1/3, which was on the border. Caution: One attack location is a fast moving point)

- Kennel Greentop (1/4)

- Tenpayns Bluff (1/3 at the border)


v 1.1

- Nordhagen Beach (2/4)

- Country intersection (1/3)

- Coastal cottage (1/3)


Far Harbor

v 1.0

- Longfellow's Cabin (1/)

- National Park Visitor Center (1/3)


I used Settlement Management Software for the first screenshot. It's a great fashion! You can start a quest to show the current attack locations.

The first screenshot is an example and shows how I moved locations.

The second screenshot shows the attack on Sommerville Place. Previously: Artillery right in front of your house. Now: They're attacking from across the border of your settlement!


Please note that CK is a beta version. I tested this mod and it seems to work fine, but I can't guarantee you no errors. I just moved a few markers and didn't delete anything. Please let me know if you find any problems and keep in mind that this is a kind of beta version. I'm not sure the cell reset error applies here.


I've read your comments. Asylum, in particular, is often mentioned. Unfortunately, I can't find any dedicated spawning points for attackers inside the city limits. I used the Settlement Management Software plugin (http://www.nexusmods.com/fallout4/mods/12032/?) as a help. I understand what you mean, I've had attacks in the middle of a settlement, too, sometimes. But I'm not sure if it's some deeper problem with the scripts or the engine problem, because I can't replicate these weird attacks that don't care about the spawn points and just sleep in the middle of the settlement.

If anyone has any ideas, just tell me.

Moreover, in some settlements (as already mentioned) one of the spawning points of the attacks is a point of quick movement, and it moves when you put the mat for quick movement.

Similar Mods/Addons

Game Version *

all (Settlement Attacks Beyond-12892-1-1.zip)