- Home-
- Fallout 4-
- Village for Fallout 4-
- Attacks on settlements outside

Attacks on settlements outside
About This Mod
I read your comments. Unfortunately, there seems to be some bug/limitation of the engine that causes enemies to appear right in the middle of a settlement when you move around quickly (for example, every tenth attack)! This has nothing to do with the usual spawn points of attacks, because they are simply ignored.
Moves the sleeping places of some settlements beyond their borders. No more raiders inside your walled settlement!
Modified settlements:
Title (Locations moved)
v 1.0
- Warwick Manor (2/2)
- Somverville Place (1/1)
- Abernathy Farm (1/3)
- Starlight Drive-In (1/3, which was at the border)
- Egret Tours Wharf (2/2, one of them is associated with a quick transfer point, so be careful where to place it)
- Greygarden (1/3)
- Oberland Station (1/3)
- Alley of Executioners (1/2)
- Zastava Zimonja (1/3, which was on the border. Caution: One attack location is a fast moving point)
- Kennel Greentop (1/4)
- Tenpayns Bluff (1/3 at the border)
v 1.1
- Nordhagen Beach (2/4)
- Country intersection (1/3)
- Coastal cottage (1/3)
Far Harbor
v 1.0
- Longfellow's Cabin (1/)
- National Park Visitor Center (1/3)
I used Settlement Management Software for the first screenshot. It's a great fashion! You can start a quest to show the current attack locations.
The first screenshot is an example and shows how I moved locations.
The second screenshot shows the attack on Sommerville Place. Previously: Artillery right in front of your house. Now: They're attacking from across the border of your settlement!
Please note that CK is a beta version. I tested this mod and it seems to work fine, but I can't guarantee you no errors. I just moved a few markers and didn't delete anything. Please let me know if you find any problems and keep in mind that this is a kind of beta version. I'm not sure the cell reset error applies here.
I've read your comments. Asylum, in particular, is often mentioned. Unfortunately, I can't find any dedicated spawning points for attackers inside the city limits. I used the Settlement Management Software plugin (http://www.nexusmods.com/fallout4/mods/12032/?) as a help. I understand what you mean, I've had attacks in the middle of a settlement, too, sometimes. But I'm not sure if it's some deeper problem with the scripts or the engine problem, because I can't replicate these weird attacks that don't care about the spawn points and just sleep in the middle of the settlement.
If anyone has any ideas, just tell me.
Moreover, in some settlements (as already mentioned) one of the spawning points of the attacks is a point of quick movement, and it moves when you put the mat for quick movement.
Similar Mods/Addons
Water anywhereallVillage for Fallout 4Fallout 4
Removes the restriction on placing only water on water purifiers and only dirt on water pumps.It may...300
Fix the walls of the houseallVillage for Fallout 4Fallout 4
Do you hate how disgusting the walls look in Home Plate? This series of batch files will allow you...400
Iroha NeonallVillage for Fallout 4Fallout 4
Add a Japanese neon sign to the workshop.This mode uses the script menu to add our own custom menu t...000
Aircraft carrier "Eden" as a settlement0Village for Fallout 4Fallout 4
The player's habitat is an aircraft carrier with a length of more than 300 meters, located east of L...600
Jamaica Plains Expansion v3allVillage for Fallout 4Fallout 4
I've made it big enough to make full use of the city, but not too big not to cause problems because...100
Trailer LifeallVillage for Fallout 4Fallout 4
This mod will add many trailers across the Commonwealth that will serve as a home for the player. It...100
Vault 111 - completely under your control1Village for Fallout 4Fallout 4
Sanctuary 111 - completely under your control600
Greenhouses "Clean Settlement"allVillage for Fallout 4Fallout 4
With the 0.3.0 update, vanilla planters and greenhouse tables have become movable/under construction...500
BuildingBlocks Foundations (click floors)allVillage for Fallout 4Fallout 4
This mod was not introduced to me. Any assets from this fashion that you see have been uploaded with...300
Bad Neighbors Sim Settlements Expansion (Always Free)allVillage for Fallout 4Fallout 4
An additional package that focuses on the sometimes negative aspects of life in society. This is an...000
Mod for raiding in settlementsallVillage for Fallout 4Fallout 4
The new version of Settlement Raiding Mod fashion is now based on one custom-built settlement (so fa...100
Remodeled Beach CottageallVillage for Fallout 4Fallout 4
This is Lore Friendly Coastal Cottage Rehabilitation. You can use this mod before or after taking a...300
The workshop has been rebuiltallVillage for Fallout 4Fallout 4
Workshop Rearranged is a refurbishment of the workshop system in Fallout 4. Although it is a fully...200
More snap-on counters for vendorsallVillage for Fallout 4Fallout 4
This adds some counter elements that you can use to visually expand the store shelves.- You can find...300
JaL - Just a StaircaseallVillage for Fallout 4Fallout 4
It just adds a few modular and foldable ladders. October.Overview- Players and non-player characters...100
Improved settlement construction1Village for Fallout 4Fallout 4
Have you ever felt "something is missing" in your settlement? If you want to revitalize your hut or...400
Shackles for prisoners modallVillage for Fallout 4Fallout 4
Prisoner handcuffs made in workshops and more000
Altairp's Animal Farm - Sim Settlements Add-onallVillage for Fallout 4Fallout 4
Additional package with new farmland (including animals) for Sim Settlements mode.SIM card payment r...100
Settlement of the Charles View Theater with hired cultists1Village for Fallout 4Fallout 4
I was surprised that so far there were no settlements, as it seems obvious that this should be a set...200
The best trade countersallVillage for Fallout 4Fallout 4
Allows trading pavilions to be placed under the ceiling without circumcision.Adds a mess to all coun...300