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Slow ghouls
About This Mod
I don't have any more games or modding tools. People have made a few suggestions; if someone wants, make a new version (if it doesn't already exist! I did not look), make them weaker, less HP, finally stop the attack attack attack attack attack, make it compatible with ghouls from DLC... I don't know! I'd like to do it better, but when I'm tired of the game, I didn't look back and now I don't remember how to make fashion. Sorry!
Why:
They're moving too fast! I don't like it. :(
Changes:
Dodge Replacer:
* A simple animation substitute so that woodlawks don't make sudden lunges when they should be slow. Instead of fumbling to the left or right, they will simply shy away... maybe... if they need it.
Version 1.1:
* 5 different speed setting options! 75%, 50%, 25%, and more: Slow and Very Slow.
* 4 options to disable their attack attack - in case you want to leave the Glowing as very unpleasant enemies.
* In this version you do not need to muddle with "FeralGhoul_Sprinting_MT" found in Creation Kit. Based on my tests, I don't think this thing is used in the game.
* I tried to make a small installer for NMM, but sometimes it breaks! (I got the "Object reference not set to an instance of an object." error, but then it settled normally when I tried again...)
* If someone wants to take a look at my crappy .xml files and make them install correctly, that would be great.
Version 1.0:
* The speed of movement of ghouls is greatly reduced... very strongly... (45 is their new sprint speed. This is about half the walking speed of the player).
* Adjusted turn on 180 with 360... Hopefully now they won't turn around and evade attacks? I don't know.
* Changed the running animation for walking animation.
* Set the attack chance of Attack7 (running and jumping) to 0 for ordinary ghouls and 0.10 for glowing ones.
* The ghouls will still move fast and attack if you get too close and the rest of their animations will remain intact. To be honest, I'd like to slow down all their attack animations
but i can't do it.
* They still jump, they just don't make the horrible run in front of them. If they're doing a spooky run, they're probably just dodging first.
Original notes:
* I have no idea what I am doing and what effect it will have.
* I used Creation Kit to edit!
* I've had fun with FeralGhoul_Sprinting_MT, reduced the sprint by 700+ to 16, walking and running to 15, but honestly, from my tests, I don't think they use this thing at all. Until I swapped the animations, they still sprinted very quickly.
Installation:
* There is a Readme.txt file to help with manual installation! I think it's simple enough not to take up space here...
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