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Collecting tools
About This Mod
Executive summary
Adds the item "[Utility] Mass Harvester" with the corresponding recipe in the "[UTILITY]" section of the Chemical Station, as well as a holocassette with its configuration.
This tool works as a pulse on demand - when activated, all nearby flora/trace elements are checked once and all found candidates are collected as needed.
He will collect crops and items in a customizable radius and then open the container interface showing the items he has purchased; once he is closed, the player will receive these items
FormID and EditorID for this tool are xx000800 and RdrHarvesterItem respectively (the xx prefix corresponds to the position of this mod in your boot order).
In addition, the game adds the item "[Utility] Junk Vacuum", which can be manufactured in the same category and using the same configuration of holotape.
This tool works like a switch - its activation turns on or off the collection of junk until the next use; it is probably better not to leave it on.
When activated, this tool automatically adds all available items to the user's inventory
FormID and EditorID for this tool are xx009875 and RdrHarvestJunkVacuumItem respectively (the xx prefix corresponds to the position of this mod in the boot order).
The tools are technically "swallowed" items found in the inventory among other consumables (such as stimpacks or food), and are reusable in the sense that they are not expended after use.
Also includes additional files that add DLC content support.
Description
Item recipes are set up in such a way that they do not allow creating more items if one of them is already in the player's inventory, such as for holocassette configuration.
This is done in order to prevent the simultaneous use of several items. There should be no reason to use more than one subject at the same time, and the relevant logic is coded in such a way as to prevent potential problems.
Activating the tool will "eat" it, but it will return the other one almost immediately.
The corresponding script then searches the area within a radius roughly equal to what can be selected from the holotape.
These values are very approximate and have been taken from the documentation for the Skyrim version of Creation Kit; they should work, but do not count on their accuracy.
In the corner of the screen, you will be notified of the progress of various collection operations within a given radius.
Each relevant item will then be processed, and whatever is received will eventually reach the user.
Depending on the tool you are using, the transfer interface of the container may open to show some collected items, but no items can be placed in or removed from it - just close it and items will be added.
The holotop configuration supports a variety of options for each tool added, including setting the harvester to collect flora or to collect corpses.
Items from any corpse within the collection radius will be collected into a pool and presented to the player in the same way as other items retrieved.
In addition, the holocart supports the simultaneous collection of flora and corpses.
In fact, first the collection of flora and then the corpses will be launched, which will save the user from the need to change the configuration every time if he wants to use all the features of this fashion.
Collection of flora can be configured to ignore or comply with a requirement not to collect flora if it is a theft for the user; by default, this requirement is ignored.
Collecting bodies can be configured to ignore or comply with the requirement that the actor is killed by the user; by default, this requirement is ignored.
A debris cleaner will always collect items lying around the player in the world and use its own, separate radius.
Junk Vacuum can be configured to handle or ignore items that are considered theft to the user, or even to delete owner information.
Compatibility
This mod does not change anything in the base game, so it must be compatible with most mods.
The boot order should not matter much, but any additional patches should certainly be lower than both the base plugin for this mod and the DLC/mod that the compatibility patch should work with. For example, something like this:
Fallout4.esm
[...other DLC...].
DLCCoast.esm
[...other DLC...]
[...other ESM...]
Homemaker.esm
[...other ESMs...]
[...other ESPs...]
Rdr-Harvesting.esp
Rdr-Harvesting-DLCCoast.esp
Rdr-Harvesting-Homemaker.esp
[...other ESP...]
Any mod that adds custom flora or unwanted items will not work without the patch.
If you have a mod that you really want to add, you can add a comment or write to me and I can see, or you can just make your own patch that adds a new flora to the flora list from the plugin's base file.
Any mod that changes the quantity of ingredients derived from pre-existing flora records must work, but only if it belongs to the same basic flora object and is loaded before that mod.
The mod must be compatible with most mods that add new NPCs, provided they use keywords common to other NPCs in the game.
However, user races may have trouble harvesting crops, although the script tries to find all the appropriate corpses.
This mod is compatible with the Graygarden Planters - Quest Reward mod, without the need to install a patch, as checked in version 0.3.0 of this mod.
Disclaimer
Try to be gentle with the scripts; I tried to take into account most situations, but some actions can cause some problems, for example, the following:
Quickly move out of activation zone immediately after using an item
spam - activation of several tools within a very short period of time or rapid change of the harvest radius between them
Attempts to force participants other than the player to use tools; although the scripts were written to be independent of who used them, this has not been verified.
Install/uninstall DLC mods or plugins, or save and log out while tools are running; save and log out should work but not recommended (especially between fashion updates).
Harvesting shouldn’t take long, and if it does, something has probably gone wrong; corpses can take longer.
You may want to save before each activation because at the beginning of the test I had problems with hanging the game after collecting a lot of crops.
This mod has undergone a little testing to make sure it works as expected, but don't forget that this is just an early release and errors are possible.
Please send any suggestions/bug reports to me personally and I will do my best to fix them.
Try not to move too far and fast while the harvester is running; it uses an invisible container to give items to the player, and if it is unavailable at the right time, the mode can behave unpredictably.
The usual warnings for mods - I am not responsible for what may happen to your save / game / computer / etc., use at your own risk, ...
Please don't upload this anywhere else.
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