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Institute "Safe House"

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Mod version:6.5
Game version:all
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About This Mod

The house is in Concord, Fallon Department Store. It is a safe space for the Institute's agents to conduct long-term surface missions, as well as a potential fallback position if the Institute cannot be reached for any reason. This is a simple house of the player, which is an internal camera. It has a bed, a shooting range and a workshop.


For those who have problems, or if you prefer, I created and downloaded FOMOD, which can be downloaded from additional files. I recommend it to anyone who has problems with textures or scripts.

Versions

ESP Version 6.5-Version 6.5 combines the Teleport with the ISH Admin Tape into the Admin. It is located in the same location as the teleportation console. It allows you to teleport to many more places as required, and is shown via Pipboy to add dives. Those who want to use the old teleportation desk or the administrator's feed can get them from the application terminal. The administrator desk can be assembled at any chemical station in the "Utilities" section.



ESP Version 6.0-Version 6 Update adds several new elements to the claims terminal and slightly changes the way it works. Added a ribbon of the administrative terminal (on the same table as the request terminal and the teleportation console), which allows you to perform the following actions at any point in the game:

1) Access the Application Terminal

2) heal the player

3) fill empty bottles with purified water

4) create a temporary workbench for power armor

5) Create a temporary fire furnace

6) Save the game (survival mode)

7) Call a companion - you should already be subscribed to travel with this companion. It just leads to you this companion.

8) Reset the "ISH Search" quest (for those who have trouble starting the quest).


V6.01 - Added a small container at the entrance with a key in case the quest script does not work.


I also add an overwrite file for Kentington's Synth Workshop Production mod. To overwrite, you will need both the Institute's safe and the Synth Production workshop, as well as this file. Ensure that the Add On file is lower in the boot sequence than the other two. This file will add the workshop directly to the Production Synth in the ISH, you will only need to connect it. If you are using the current version of ISH, you may encounter clipping, new players will have it without clipping. You can get the tape you need to use Synth Workshop where Kentington put it, or you can make it in the utility at the chemical plant. Thank you so much for letting me link to his fashion.


ESP Version 5.6-Version 5.6 Update allows the use of five alternative starting states for institutional asylum.

1) Start in Concord, unlocked (standard condition)

2) Start in Concord, locked (you will need to find the key during the execution of the main quest)

3) Start in the Institute - the front door of the Safe is connected to the bedroom door in the temporary room provided by the Institute.

4)Start in the city center (unlocked) - east of the CIT ruins

5)Origin in downtown (locked) - east of the ruins of CIT, house locked to enter, need key.

The menu starts when you leave Storage 111's elevator pad. If you already have a character you started and want to take advantage of this, simply take him to Vault 111 and return to the Shelter.

5.65 - Added a complete quest scripting, now regardless of which option you choose, the updated status of the quest will be displayed, as well as headers/items. This makes it much easier to find the city center the first time.


ESP Version 5.5/5.51-Version 5.5 1 Fixed a few bugs and added storage space to accommodate large items/machines. Also added support for the production of Workshop Synth. Added a new menu in the claims terminal that adds items needed to produce Synth and Fabricator. Items are added directly to the workshop container rather than to the player's inventory, as there are quite a few.

ESP Version 5.4-Version 5.4 adds several settlements to the teleport.


ESP Version 5.3-Version 5.3 updates the Synth Production area, adding the ability to install workshop items on the floor. Also updated sound shower, treating injuries, radiation, addiction and illness.


ESP Version 5.2-Version 5.2 fixes the bug by removing two mistaken lights at the end of the curved corridor leading to the dome, and adds an automatic door selection feature that allows you to turn on or off all automatic doors using a terminal in the teleport room.

ESP Version 5.1-Version 5.1 is a small bug fix, I fixed the screw that does not leave the requisition terminal. I also recompiled the teleport to make sure it worked properly.


ESP Version 5.0-Version 5.0 adds 3 new zones.


The first one is the Warehouse. It is designed with high multi-tiered ceilings to ensure production in line with the new DLC Contraptions. An additional companion file in the "Additional Files" section will add several different presses to the workshop, but they work the same way as in Vanillia. It will also add an additional thermonuclear switch in the generators section, which will look appropriate and power most presses or lamps you want to place.


The second room is a synthesizer manufacturing room. Now it's just meant to be shown. I can release a companion file or an updated file that will allow you to use this room as a robot creation room (DLC 1 Mechanist's) if there is interest.


The third room is the Dome. It is a very large area with mud, a small pond and trees. In the mud you can place wells, plants and much more.


The last pleasant addition - automatic doors. I never understood why the doors looked like doors from the Enterprise, but they had to be opened manually. Now you can just go to them and they will open automatically.


Several additional elements were added to the requisition terminal to support production.



Contraptions Add On Version 1.1-Version 1.1 Adds Institute style manufacturing machines, fusion switch to power, and both Power armor and standard displays in the institute style/materials.


Bottle filling - Filling refreshing beverage bottles with purified water at the back.

Movable tailgate - Movable tailgate, move your tailgate to where you need it.

Integrated Vendor is a seller who sells many items and has a large wallet for shopping.

Advanced Teleportation - includes submenus for cities, settlements, and user-defined locations (markers) New script forces the ring to unfold, preventing it from launching the teleportation menu when entering/exiting a power armor.


Fusion switch - if you spend your life underground, or most of it, you really can not do without a generator of fuel engine to illuminate the space. This item is a toggle in the "Generator Workshop" tab in the style of an institute that actually generates passive energy for lighting. It also works as a switch.


Sound shower - go to the shower and wash off your radiation. Heal you and your sore limbs after a hard day of adventure.


Transmission and inquiry terminals - for those cases when you need a spring or gear, or when you want to get the contents of another workshop in your workshop.

Similar Mods/Addons

Game Version *

all (Institute Safe House-12659-6-5.zip)