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Fallout 4 Vanilla 99-Percent Completed Savegame mod
About This Mod
Some of you may already know me from the completed Skyrim save. Of course, you could not miss Fallout 4! Therefore, completed saving of Fallout 4 too.
Save version 1.0 includes: Completed vanilla game (up to faction selection).
Savegame Version 1.0a includes: Vanilla game + DLC mechanic completed
Savegame Version 1.0b includes: Vanilla + Mechanist and Far Harbour DLC (neutral).
Savegame Version 1.0c includes: Vanilla game + Mechanic, Far Harbour and Nuka World DLC completed (true neutral)
Save version 1.0d includes: Vanilla game + add-ons Mechanist, Far Harbour and Nuka World DLC (semi-neutral).
Savegame Version 1.1 includes: Vanilla game + selected Fraternity of Steel faction
Savegame Version 1.2 includes: Vanilla game + selected Railway faction
Savegame Version 1.3 includes: Vanilla game + selected faction of the Institute
Version 1.4 of Savegame includes: Vanilla game + selected faction of Minutemen
Version 1.0 (vanilla game completed before faction selection)
Character name: Naomi
Gender: Female
Level: 106
Playful hours: 154 hours
Remaining to spend points perks: 20+
Vanilla preservation includes
- Completion of all quests¹
- Completion of all non-recurrent missions
- All locations found
- All found comics
- All found bobbleheads
- All settlements are owned
"All settlements are inhabited²
- All partners have reached maximum affinity
- Unlocked all companion privileges
- All level 4 stores
"All the unique weapons have been collected³
- All the unique armor is assembled³
- All normal armor/weapons collected
· All radios are unlocked
- All robot model toys have been collected
- All variants of Force Armor are collected
- Collected all versions of Power Armor
¹ Some quests cannot be completed due to errors or incorrect timing/perch checking. None of these quests were important to the main story, so the losses are minimal. To find out which quests have been skipped/fixed, download ReadMe, which I will download soon.
² The settlement at Boston Airport is uninhabited due to the inability to grow food and the need to manually send settlers there.
³ Some traders/NPCs have been damaged, resulting in the inability to obtain some unique weapons/armor. Some unique weapons/armor also depended heavily on faction selection, so I couldn't get factional weapons/armor (but they are present in faction saves).
In the images section of this fashion you can find where I put all the items.
The main workbench (where items are not yet broken) is located in the Sanctuary settlement.
Version 1.0a (vanilla + Mechanist DLC)
- Found all schemas
- All mods for robots are assembled
- Got a Pipboy slot machine
- All the new armor has been collected
"All the new weapons have been collected
- Found all new locations
I decided not to get the perk "Robotics Expert" in this save because your STI increases, which decreases the chance of activating idiot savant. Of course, you can still get it yourself to be able to assemble all the robot parts.
Version 1.0b (vanilla) + Mechanist and Far Harbor (neutral)
- All quests have been completed¹
- Found all locations
- Found all pages of Almanac the islander
- All settlements are owned
- Old Longfellow's affinity has reached its maximum and the pepper is obtained
"All the unique weapons have been collected²
- All unique armor has been collected²
- All armor/weapons specific to the far harbor have been collected
- Received the coloring "Wim!" and schemes of modified bowling ball
¹ The last two main quests are not completed because it is a neutral preservation. This means that you can still choose whether you want a peaceful or violent ending. The Destroyer of Ships quest isn't complete because it depends on chance to receive it (for 20 hours of playing this dlc I didn't receive it)
² Some unique armor and weapons cannot be obtained because the above quests are not completed.
All Far Harbor armor and weapons are on the top floor of the main house in Starlight Drive-in (see images).
Version 1.0c (Vanilla version + Mechanist, Far Harbor and Nook World TRUE NEUTRAL)
True Neutral means that no faction-specific choices were made in this save, either in the vanilla game or in the DLC. This means that saving is complete only until I have to choose a faction. You can choose the faction you like in this save, so do whatever you want. If you need a more complete Nuka World save, see version 1.0d.
- All quests are complete¹
- All side quests are completed¹
- All ray quests are complete¹
- Found all locations (marked and unmarked)²
"All the legendary armor and weapons have been collected³
"All the ordinary armor and weapons have been collected³
- Collected all the magazines "Scav!
- Collected all recipes of Nyuka-cola
- Porter Gage reached the maximum and got the perk
¹ Except for the quests that will lead me to the choice of the gang.
² Except for the beverage laboratories, as they are not accessible without the power of Nyuki's world.
³ Some weapons and armor are missing because they are blocked behind the gang's quests.
In this preservation Porter Gage is mistaken in Fizztop Grille (world of Nuke).
Objects from the world of Nuke can be found upstairs on the balcony in the house in which you appear (see images).
Version 1.0d (Vanilla completed + Mechanic, Far Harbor, and Nook's World are semi-neutral)
Semi-Neutral means that I chose to live two of the three gangs in Nuka World (Operators and The Pack). This means that this retention is 15% or so more complete than a true neutral retention, because a significant portion of content is blocked by gang choice. If you don't like the gang selection I made in this save, please download version 1.0c and choose your own.
- All quests completed
- All side quests completed
- All radiant quests completed
- Found all locations (checked and unchecked)
"All the legendary armor and weapons have been collected
"All the ordinary armor and weapons have been collected
- Collected all the magazines "Scav!
- Collected all recipes cola Nuka
- Collected all the mods of robots in the world Nuka¹
- Maximum Porter Gage affinity achieved and pepper obtained
- Settlement in the world of Nuka populated
- Unlocked all settlement settings²
- Defeat all the contenders for the glove
- Power on the Nuka World.
Except for N.I.R.A. gear. You can kill her if you want.
² Except the chest with tribute, since it has no use but cosmetic, and you should capture another 5 settlements.
In this conservation, Porter Gage is located in the Red Rocket settlement in the world of Nook.
Shank in this save loiters at Zimonja's Outpost.
Outpost Zimonja, Coastal Cottage and County Crossing are gang settlements in this preservation. Taffington Boathouse is a gang settlement.
Items from the world of Nyuki can be found upstairs on the balcony in the house in which you appear (see images).
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