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- Template for transfer calculations Drawing installer

Template for transfer calculations Drawing installer
About This Mod
Welcome to Caladon's Mod Manager Installer for Transfer Settlements Blueprints!
This is the mod manager installer template for Transfer Settlements Blueprints drawings to load into Nexus.
This Zip file contains the necessary file and folder structure to make mod managers such as Vortex,
correctly install your drawing file with the option to select which one
100 slots in which the loader wants to install your drawing, including
in-game drawing texture to display mods needed to import your
Blueprint.
This is only a manual download, since .json is just a placeholder that you should replace with your Blueprint file, and the file
ModuleConfig.xml must be edited to include the name of your file as specified
below.
To edit ModuleConfig.xml you can just use notepad, but I recommend using Notepad++, as in this case the file will be displayed in
an ordered view that makes it easier to understand where to make changes
make changes.
Instructions: Download the Zip archive and unzip the files in the "NMM Transfer Settlements Blueprint Installer" folder to any empty
The folder you want. I recommend that the name of the folder reflect the name
your drawing.
In this folder you will have 3 files and a folder.
File 1 = Readme.txt - You can edit it to describe your drawing.
File 2 = Blueprint_d.dds is a pure texture file to display in the game mods.
required for your drawing. You need a graphical program that can edit .DDS
DDS, such as Gimp, to update it.
File 3 = Replace This With Your Exported Blueprint File.json - Delete this file and replace it with your exported Blueprint.
Folder = FOMOD - contains 2 files
File 1 = ModuleConfig.xml - This is an instruction file that tells the NMM where to install the files
.json and .dds files and displays the selection of slots for people who
download and install your drawing.
File 2 = logo.png - This just helps to create the display during installation in the NMM.
After Deleting Replace This With Your Exported Blueprint File.json
copy your own Blueprint file to the root of the folder where the file was located.
file. You can rename your Blueprint to any name you like, unless
it ends with .json, and that name will appear in the Transfer drawing list
List of settlement drawings in the game.
If you do not want the drawing to be displayed during import, you can delete the file
Blueprint_d.dds, but will look more professional if you edit it to
to display the mods required to install the drawing. To edit this file, you
you need a graphical program. I recommend Gimp as it is free and works pretty well
okay. You will need to install the DDS plugin in Gimp before you can
before you can edit DDS files. Once Gimp is installed with the plugin, it's simple
open Blueprint_d.dds in Gimp. When asked to download Mipmaps, remove
check mark from the top option. You can now use the Text tool to add any
Text to Drawing. After adding text, make sure you
Merge all layers down (in the Layers menu), then click the FILE button and
select Overwrite Blueprint_d.dds.
Now in the FOMOD folder, open the ModuleConfig.xml file using the text editor of your choice
(Again, I recommend Notepad++) and first change the text in the brackets "Replace
This" to the name you want the installer to display in your Blueprint name,
This will be displayed at the top of the installer window when the bootloader installs your
Blueprint. Then use the Replace All function of your editor to replace "ReplaceMe.json" ( without quotes )
to the actual name of your Blueprint file. (It MUST match the exact name
your drawing, including any spaces, although i recommend using
Underscores instead of spaces) This should replace 200 entries.
Now just zip up the folder and the Zip file will be ready to download to Nexus along with your drawing!
Thank you very much to Gopher, as I used his installer as the basis for this.
If this helps you, please approve and feel free to leave comments, as I am pleased to know that my efforts help others!
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