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Great Rune Update

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About This Mod

The big runes now offer a constant update every time you get them, and you stay permanently active without suppressing the smaller players.

Passive effect:

Your health will improve if you take damage after taking damage. (The previous active-rally effect is now a passive effect, but there is no mitigating punishment for bottles.)

Simply put, the game effects and the effects of big runes weren't that good. This mode allows you to create several new character progressions and add passive effect to the main runes, as well as provide a constant update that comes together.


These AMI are designed for simple but fun upgrades, with a small amount of thematic connection you can even get more and then upgrade your character.


The new effect will be activated after the runes in the Tower of God are activated. Large runes are displayed as status effect icons.

The October runes from Rennala also have some additional passive effects (which are immediately activated) for the early development of the game.

The mechanics that activate the big runes in the Arc runes are still still motionless, and you can only be active, but they work normally, which means they all accumulate with new passive effects.

Arc rune effects from Rykard, Mohg and Malenia also received October customizations and additional effects to make them more useful compared to others.


New active effects:

Damage increased significantly with constant attacks. (Increasing damage by 8%, 11%, and 15% also resembles a sword emblem with strangled, bruised wings.)


Great Fleece of Godric

image 1 for The Great Rune Renewal

Passive effects:


+1 to strength, agility, stamina, intelligence, faith, and arcana.


+50 to detect items.



Rune of the Unborn

image 2 for The Great Rune Renewal

Passive effects:


Slightly reduces the time it takes to cast spells. (+10 virtual agility).


Recovers 5% FP when defeating enemies.


Great Rune of Radan

image 3 for The Great Rune Renewal

Passive effects:


+5 stamina regen.


+5% equipment load.


+5% self-control damage.



Great Rune of Morgoth

image 4 for The Great Rune Renewal

Passive effects:


Restores 40% of your overall health when you dip below 30% health. (As an effect of Crimson Bubbletear. It acts once and is reset when resting).


When you kill undead (with a melee or ranged weapon), it can no longer be reborn. (Same effect as, for example, Order's Blade).


Ricard's Great Fleece

image 5 for The Great Rune Renewal

Passive effects:


Increases healing from Flask of Crimson Tears by 10%.


Restores 5% Health when defeating enemies.




New additional active effect:


Increases maximum health by 10%.



Mohag's Great Rune

image 6 for The Great Rune Renewal

Passive effect:


Increases total damage by 10% for 20 seconds if blood loss occurs nearby.




New additional active effect:


Attacks cause 50 units of blood loss. (Acts on any melee weapon, teases with weapons buffs, does not impose status effects and is accompanied by a visual effect on the weapon).



Great Rune of Malenia

image 7 for The Great Rune Renewal

Passive effect:

Dealing damage after taking damage restores health. (The old active rally effect has now become passive, but without a penalty for healing in the flask.)

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Game Version *

all (Great Rune Overhaul-2869-1-0-8-1707256486.rar)