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Wonderful runes that do not discolor
About This Mod
The great runes cannot kill you in every way possible, and they are unshakable and capable of more.
With large runes that are equipped and activated, you will become the real Lord of the Hands:
It is vulnerable to any type of damage.
You are immune to the consequences of any condition.
Resistance to normal fall damage
Immunity to instant death from extreme falls.
Unbreakable peace of mind can withstand in-game attacks and traps without falling, breaking, or shaking.
Immediate healing factors that work if you lose health for any reason (such as certain mental appeals or spells)
Your toughness does not run out when attacked or blocked.
You never run out of fp when casting spells, acquiring skills, or using any items.
Do not lose runes in case of death.
Prevent undead enemies from resurrecting.
You cannot repel enemy attacks with shields and stones. (New: Version 1.2)
The invincible call of the Spirit (exclusively for the Great Runes of Mofug)
Details and notes:
invincible.:
Undamaged, it works with almost any type of damage from enemies, traps and the environment. afc in boss battles, sitting at a fire, standing at the lute.
Note: The only type of damage that I found affects you is the bloody hp drain effect that some of Kalid's enemies can do to you if they set you on fire. He can't kill you because of your healing factor (we'll discuss this in more detail below).
State effect:
All effects of the condition will be immune to poison, rot and burns, etc.
Fall Damage:
Do no damage when falling from any height, this also works when falling from an extreme height (instant death distance).
It works both on foot and on horseback.
Note: There are only two cases where you can die from a fall in which this mode has not changed:
(1) kill boxes are invisible obstacles set by developers at points you don't want to jump over, and if it seems like jumping to an inaccessible place or another card to kill you, it'll probably kill you.
(2) If you fall too long, the game is written in order to kill you, but if you fall off the card due to a crash, in fact it is not.
Position:
When you attack, move, or behave motionless, almost nothing in this game can nudge you, prevent you, or in any way shake the deck. It also works for environmental traps such as giant cannons and chariots.
Note: This won't stop you from being caught by enemy capture attacks such as Virgin Grab kidnappers.
Note: So far, I've discovered the only trap in the game that has broken my cool: if I wear the cold-blooded armor with a high degree of breathing of fire that you find in some cemeteries, the fire breath always falls on my ass, but oddly enough AMI, I wear the armor with a very low coolness (that's a good idea). <10) It is not intended, but it is a bug that I am trying to fix.
Note: it doesn't work when riding (although you can make it work)
HP Ligen's:
In a scenario where you have little chance of losing health, the secondary effect is triggered, which immediately begins to restore your health. When you go back to 100, the effect will be turned off until you lose hp again. And so on.
Endurance Consumption:
Not all attacks deplete endurance, this also applies to skills and spells. In addition, blocking weapons or shields in October depletes endurance, regardless of the shield's protective support.
Note: sprint, roll and jumping during combat deplete endurance.
FP consumption:
Nothing you do will exhaust fp, it applies to spells, skills, summons, and special items.
Runes Recovery:
As long as the main runes are active, if you die, you won't lose their runes, they'll still lose their runes when you resurrect.
Enemies of undead:
If you kill an undead enemy with any weapon, he won't come back to life. (Not applicable if they are killed by something else)
PVE Invasion:
Keep in mind that the Great Rune effect is temporarily disabled every time you invade, in fact it applies not only to PVP, but also to NPC intrusions while playing offline, so if you're running a task in which you need to invade an npc to kill it, you won't be able to play again until you get it. back. You will become a dead man and an ordinary dead man. (In fact, if all your characters are red, you could die.)
Call of the Soul:
Normally this mode doesn't copy your equipped marvelous runes, so imitating tears won't affect your spirit call. If you want to make your call of spirit invincible, activate the great Runa Mogg. With the great runes of Mogg and any active spirit, your vocation will have many of the above advantages (vulnerability, immunity, unbreakable tranquility, etc.)
Tear simulation:
Mimic boss Tears doesn't mimic the big runes he's equipped with.
The original effect of the great rune:
In most cases, I didn't remove the original effect of each large rune, so Godric's Big Rune still increases all attributes by 5. The Great Runes of Radan increase HP, FP, and endurance by 15%, and the Great Runes of Morgoth increase hp by 25%. The only thing I changed was Malenia and Might.
User Interface:
If you want to make sure that all the effects of the mode work correctly, activate a large view of the rune under the endurance panel, and some new icons appear, the HP icon means that HP regen will be activated if you lose health. The Armor enthusiast badge means that your vulnerability and immunity are valid. The posture enthusiast icon means you have a stable posture. The cat icon means you are immune to death. And the branch icon means you won't lose your runes when you die. These are the same amulets used in other amulets, especially blessed dew amulets, protective amulets, bull goat amulets, long-tailed cat amulets, and sacrificial branches.
Mode options:
If you don't want all the great runes to look like this, I have a few options to choose from: only Godric, only Mogg, or only Deca.
Installation:
Copy the ruling.Give you a trash file in the Elden ring's Games folder. You need to replace the existing file. (Make sure you backed up ofc first)
Delete:
Restore backup changes.Trash
But why AMI?
I understand that this mod is in custody, and I sincerely do not recommend anyone to play this game with this mod for the first time.
But why did I do this AMI? The answer is simple: it's a lot of fun.
After playing Dark souls 3 several times, I tried to create a mod, and I ended up creating a mode similar to this one. I tried to explore inaccessible places, dangerous locations and bosses and took funny screenshots with proven weapons and designs.
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