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Spell Randomizer

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Mod version:0.2
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Periodically cast a spell that can be cast randomly in December

Installation


This dll mode can be used directly or with various installers and installers.


In any case, this SpellRandomizer.dll and Spellrandomizer_Config.ini must be in the same directory.


A fascinating_log.txt is created when you start a game and add a dll, and also contains an error message if something does not work.


Using Modengine


This mode can be added to the external_dlls section of the Mod engine toml configuration under the [modengine] header and can work with most other Mod engine dlls or mods.


external_dlls=["Path \\to \\SpellRandomizer.dll"]


With manual mode installer


The manual mode loader is a way to enable multiple dll modes when starting a game. Put this and install dinput8.It it skips dll and eac libraries in the game directory.


If the ELDEN RING \ Game \ mods directory does not already exist, create it and copy both spellrandomizer.dll and Spellrandomizer_Config.Move ini to the mods directory.


One


This mode can be renamed as follows dinput8.It will be placed in the game directory when traversing dll and eac.


Usage


Look at the spellrandomizer_config.logo for the direction. Unless otherwise noted, most of the options can be changed during the game.


You can cast all types of spells, including basic gameplay spells and DLC spells, except for known invalid spells and spells for weapon enthusiasts. Do not set any spells manually so that they can be cast so that they are overwritten and/or damaged.

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Game Version *

all (Spell Randomizer-6962-v0-2-1732391309.zip)