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After the crush
About This Mod
A mode that significantly changes and complicates old dungeons, bosses, and enemies, emphasizing the complication of what is already in the game rather than adding something new.
After The Shattering is a redesign of Elden Ring that focuses on making the existing game more challenging and interesting by redesigning bosses and old dungeons.
- Significantly changed bosses
- Changing places
- New entry classes
- Changed effects of basic runes
- Changed some mascots
- Changed Ash Shower
Memory bosses have been replaced
Rennara, Queen of the Full Moon
Morgoth, King of Prophecies
Marenia, Mikaela's Sword
Zvezdochet
Black knives, Mariquez
Dragon Master Placidusax
Godfrey, First Lord of Elden/Joara Lux
Godric vaccine
Aster, The Birth Of The Void
Ridragon Fortisax
Radagon of the Golden Knights / Elden Beast
Hanged Heritage Dungeon
Stormvale
Raia Lucaria Academi
Royal Town of Raindel
Michaela's Harigtree
El Fael, Halightree Blass
Fallen Farum Azra
Redmin Castle
Castle Sol
Kalia's Mansion
Change other bosses
Godric's Soldiers
Knights of the Crucible
Bell Hunters/Briar Elemmer
Guardians of the Dragon Tree
Godskinov duo
Noble Godskin
Apostles of Godskin
Valiant gargoyle
Related black knife
Killer with black knife
Commander O'Neill
Royal Ravenant
Eldtree's Funeral Watchdog
Edit other locations
Storm Hill
Mount Hermias
River Ciofra
Morguin Palace
Providence Chapel
Changed Mascot
Ritual shield enchantment
Dedikera Plague
Green Turtle Mascot
Blessed dew mascot
Swaddle Cross of the Divine Flesh
Great Rune modified from Great Rune of Revision:
Godric's Great Rune
Passive effects:
+1 to Strength, Dexterity, Stamina, Intelligence, Faith, and Magic.
+50 to detect items.
The Unborn's Rune.
Passive effect:
Slightly reduces spell casting time (virtual agility +10).
Defeating an enemy restores 5% FP.
The Great Rune of Rahdan.
Passive effect:
Endurance gain +5%.
Loading equipment +5%.
Poison damage +5%.
The Great Fleece of Morgoth.
Passive effect:
Restores 40% of total health when strength falls below 30%. (The visual effect is similar to "Red bubble tear". It only acts once and is reset when you rest in grace).
When an undead is defeated (by a melee or ranged weapon), it can no longer be revived (the same effect as Order's Blade, for example).
Rijkaard's Great Rune.
Passive effect:
Increases the healing of Crimson Tears by 10%.
Restores 5% Health when killing an enemy.
New additional active effect:
Increases maximum health by 10%.
The Great Morgue Fleece.
Passive effect:
Increases total damage by 10% for 20 seconds when you are bleeding.
New additional active effect:
Attacks cause 50 bleeding (this affects all melee weapons, fills with other weapons buffs, and adds visual effect to the weapon).
The Great Fleece of Marinia.
Passive effect:
Health is restored after taking damage. (The old active health-collecting effect is now a passive effect, but the vial has no healing penalty.)
New active effect:
Damage is increased significantly during successive attacks (8%, 11%, and 15% increased damage. As with the Rotten Wings Sword sight, it is also pulled).
In addition, the changelog does not mention some of the minor details.
Join the Elden Ring After The Shattering for more details and fashion updates.
This mod is just the beginning. Over time, we will update the mod and gradually change the whole game, so if you understand how AI, scripting and animation works, and are ready to help with the mod, please contact us at Discord.
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