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After the crush

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About This Mod

A mode that significantly changes and complicates old dungeons, bosses, and enemies, emphasizing the complication of what is already in the game rather than adding something new.

After The Shattering is a redesign of Elden Ring that focuses on making the existing game more challenging and interesting by redesigning bosses and old dungeons.


- Significantly changed bosses

- Changing places

- New entry classes

- Changed effects of basic runes

- Changed some mascots

- Changed Ash Shower


Memory bosses have been replaced

Rennara, Queen of the Full Moon

Morgoth, King of Prophecies

Marenia, Mikaela's Sword

Zvezdochet

Black knives, Mariquez

Dragon Master Placidusax

Godfrey, First Lord of Elden/Joara Lux

Godric vaccine

Aster, The Birth Of The Void

Ridragon Fortisax

Radagon of the Golden Knights / Elden Beast


Hanged Heritage Dungeon

Stormvale

Raia Lucaria Academi

Royal Town of Raindel

Michaela's Harigtree

El Fael, Halightree Blass

Fallen Farum Azra

Redmin Castle

Castle Sol

Kalia's Mansion


Change other bosses

Godric's Soldiers

Knights of the Crucible

Bell Hunters/Briar Elemmer

Guardians of the Dragon Tree

Godskinov duo

Noble Godskin

Apostles of Godskin

Valiant gargoyle

Related black knife

Killer with black knife

Commander O'Neill

Royal Ravenant

Eldtree's Funeral Watchdog


Edit other locations

Storm Hill

Mount Hermias

River Ciofra

Morguin Palace

Providence Chapel


Changed Mascot

Ritual shield enchantment

Dedikera Plague

Green Turtle Mascot

Blessed dew mascot

Swaddle Cross of the Divine Flesh


Great Rune modified from Great Rune of Revision:


Godric's Great Rune

Passive effects:

+1 to Strength, Dexterity, Stamina, Intelligence, Faith, and Magic.

+50 to detect items.


The Unborn's Rune.

Passive effect:

Slightly reduces spell casting time (virtual agility +10).

Defeating an enemy restores 5% FP.


The Great Rune of Rahdan.

Passive effect:

Endurance gain +5%.

Loading equipment +5%.

Poison damage +5%.


The Great Fleece of Morgoth.

Passive effect:

Restores 40% of total health when strength falls below 30%. (The visual effect is similar to "Red bubble tear". It only acts once and is reset when you rest in grace).

When an undead is defeated (by a melee or ranged weapon), it can no longer be revived (the same effect as Order's Blade, for example).


Rijkaard's Great Rune.

Passive effect:

Increases the healing of Crimson Tears by 10%.

Restores 5% Health when killing an enemy.


New additional active effect:

Increases maximum health by 10%.


The Great Morgue Fleece.

Passive effect:

Increases total damage by 10% for 20 seconds when you are bleeding.


New additional active effect:

Attacks cause 50 bleeding (this affects all melee weapons, fills with other weapons buffs, and adds visual effect to the weapon).

The Great Fleece of Marinia.

Passive effect:

Health is restored after taking damage. (The old active health-collecting effect is now a passive effect, but the vial has no healing penalty.)

New active effect:

Damage is increased significantly during successive attacks (8%, 11%, and 15% increased damage. As with the Rotten Wings Sword sight, it is also pulled).

In addition, the changelog does not mention some of the minor details.

Join the Elden Ring After The Shattering for more details and fashion updates. 

 This mod is just the beginning. Over time, we will update the mod and gradually change the whole game, so if you understand how AI, scripting and animation works, and are ready to help with the mod, please contact us at Discord.


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Game Version *

all (After The Shattering 1.9.2 (Bug fixes)-3456-1-9-2-1715806198.rar)