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More unique attacks

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Elden Ring

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About This Mod

Maud, which adds unique attacks to several weapons from virtually any category of weapons.


Astel's wings perform magic by performing heavy attacks, and his Baptist Tanner has a heavy weight that no other weapon has.

My goal in this mode is to make a certain weapon more unique by attacking it with similar attacks to make it more visible. 

I also wanted this regime to be more reasonable than my previous one. I wanted the fashion to look like it should be in vanilla.

I used 12thavenger'serlipgenerator to create a whole new set of gestures that doesn't affect the normal set of gestures. 

Thanks to cleverraptor6 and Blubber515 for animating the resources of this mode.


Here's a list of all the changes you've made:


/[dagger]|

Fight Dagger [a70-NEW]:

- Now block and attack Tuesday and make a unique heavy attack. 

 (Faster version of Kalian Knight's Sword / Laszlo's Heavy Attack with Greenstone's Sword)

"As soon as you pick up your weapon to block it, there is a brief moment when the counter frame appears.

"Remember, stabbing a dagger is not so much about denying protection or supporting protection.

 It should not be used to prevent this altogether.

"Damage doesn't change.

Big Blade / Famous Sickle / Ivory Sickle [a100]:

- Improved starting speed for a unique weight of 2 hands.

- The distance traveled when locking for the first 2 was heavy.

"Damage doesn't change.

Crystal knife [A75-New]:

"Now you have a unique heavy attack that creates crystals in the weapon and then hits the ground, 

 Crush him. (Fast version of heavy mace attack)

- Heavy objects hit small pieces of crystals, unloaded shot 1 and loaded shot 3.

-Heavy damage dealt will be higher than any other heavy damage dealt, but only if you can deal all 3 damage

 The main attack with pieces of crystals.

Black knife [A71-New]:

- The Knife of Death effect was added to all heavy attacks except the first heavy attack that was not charged.

- Increases the range of the October Knife Strike and adds damage over time, but

 Reduces the base attack strength.

- Deadknife attacks can be reversed in weapons: Deadknife

 Hurry.

Call knife [A73-New]:

- Gold Blade with effect added to all heavy attacks except the first heavy idle move.

- Increases attack range with golden blade effect and adds fragility to October

 A bullet that knocks the enemy down but reduces their base attack power.

- Golden Knife attacks can be reversed in weapons: Golden Knife

 Hurry.

Chinkwedea[A76-New]:

"Now make a unique heavy attack using the monster's power to crush and smash the ground.

- These unique heavy attacks are designed for only 1 hand gesture to induce the monster to use them

 Spells with Chinkwedea.



/ [Straight Sword]|

Sword of the Staff / Wide Sword [a110]:

- Unique squat/roll attacks are canceled and amplified much faster with light attacks 

 And that includes hand-to-hand attacks.

- Unique heavy attack now equipped with hyperarmored armor, and range increased during charging.

- Uniquely heavy attacks also quickly cancel light attacks.

"Damage doesn't change.

Thin Noble Sword [a101]:

- Now I use a101.te makes a quick piercing attack faster than anything else

 A heavy attack with a straight sword.

"Damage doesn't change.

Michelan's Sword of the Night / Golden inscription [a112]:

"A unique heavy attack now attracts light rings when charging.

- Ring of Light deals minor damage but has high calming damage and stun.

"The first heavy object loaded will be destroyed more quickly in the ashes of war.

-Now this step concerns the golden inscription.

Night Sword of Caliana / Stone Sword of Razli Grint [a113]:

- Unique heavy attacks conjure up a huge magical sword that must now increase

 Range of attack. (This does not increase damage.)

"Heavy attacks consist of three stages. Phase 2 begins with Phase 2.

- Whenever the stage is increased, the endurance damage will be less when you block it. Crystal Sword / Rotten Crystal Sword [a77-NEW]:

"Now you have a new unique heavy attack with both hands to spin and call in crystal bullets 

 When cutting. (The spell is based on Rennall's cast.)

- Charged heavy will call 5 crystals, and uncharged call will call 3.

"Crystal bullets are put away before firing if the enemy is not in the bullet.

- Initial slash damage is reduced.

Regalia of Eochaid [A78-New]:

"Now you have a new, unique heavy attack that allows you to move the blades according to their wishes to cut them at scale

 Cleaning zone. (Faster version of moveset Crescent Axe / Godric Axe)

"This attack increases the range a little bit. December.

"Damage doesn't change.



[large spikes]/

Kilmore [a125]:

- Unique two-handed squatting attack and first heavy, charged and uncharged two-handed attack, 

 Cancel a quick and easy attack.

- The idea was that Claymore wanted to be the same unified machine as gs Knight/

 The Great Sword of the Exiled Knight.

"Damage doesn't change.

Iron Big Sword [A79-New]:

"Now make a unique heavy attack that comes up as you charge. This means that it looks like the next

 Iron Cleaver / Celebrant Cleaver's motion set and animation are similar to some

 Leonine Misbegotten's attack.

- Heavy attacks approach faster when the enemy is blocked.

"Now there's also a unique two-handed squatting attack that strikes the floor with swords and weapons

 He'll eat soon. (Fast version of heavy sword attack on the scale of Omen Cleaver / Magma Wilm)

"Damage doesn't change.

Black Gargoyle Blade [A80-NEW]:

"Now you have a unique hard attack that moves forward and hits twice with hidden forces

 body wax. (Slower version of Warhawk Talon motion set)

- Unique heavy attacks also take damage over time, but the bulk of the attack

 Less.

"Uniquely heavy attacks also have a longer range than normal.

Unbroken Sword [A81-NEW]:

- The unique two-handed light attack now has the divine visual effect of the viewer.

- Easy attack 1 and 2, 3 and 4, together the chain will be faster, but the chain 2 and 3 will be slower.

- Light attacks 2 and 4 also recover worse than before.

"Damage doesn't change.

Male executioner's sword [a130]:

- He turned his unique heavy attack into a telekinetic attack. In particular, 1

 2. Once heavy, 2. times heavy, 2. times heavy, 2. times heavy, 2. times heavy, 2. times heavy

 Use telekinesis to use all weapons.

- Thanks to cleverraptor6 for re-targeting the animation from Marais Dance Sword

 Mode

- Damage is almost unchanged, but slightly stronger than 2 hands 2. Charging is heavy,

 You cannot undo it until the end of this long-commit attack.

-Note: 2 hand 1st charger and does not charge in heavy terrain much easier if you do not

 The lock and free aiming are slightly shifted to the right, so attacks tend to go to the right

 Enemies of smaller size or the size of a person are at close/medium range.

The Sword of the Alabaster Lord [A82-New]:

- Now you have a unique 1-arm heavy attack that conjures a gravitational spell and strikes the enemy

 You're gonna get caught up in this.

"The first heavy charge will create a gravity well, which will do little damage but attract the enemy

 More than ever.

- Second charge when the heavier ride is blocked.



/ [huge sword]|

Tsvayhander [A83-New]:

- Now make a unique light attack with both hands to attack faster using momentum and half the sword.

 (Half of the sword is a technique used when you hold the blade to get more levers in scale.

  Push)

- Now you have a unique 2 hand second heavy attack, half sword slash. To launch an attack

 Click after the slash.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

The big watchdog sword [a84-New]:

- Now make a unique heavy attack by holding the sword upright for a while while while swaying down

 erdtree is at first glance almost comically fast, like the caretaker of a tomb 

 attack.

"Damage doesn't change. King's Great Sword [A85-New]:

- Currently he has the same heavy attack in 1 hand as the Big Sword (UGS).

"Now make a unique heavy attack with both hands, leaping forward and turning to attack,

 He uses attacks from Blade's set of movements.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

Great Sword of Ruin [a138]:

- Now you have a gravitational magic effect on unique heavy attacks.

- Charged heavy attacks now carried more hyperbolic armor and extended the distance.

"Damage doesn't change.

The Great Sword of the Godhunter [a86-NEW]:

- Unique 2-hand light attack, now the chain is faster. Start and Restore

 Nor has the speed with which light attacks cancel each other.

- Use it now and get a unique heavy attack with 2 hands that dances and spins before attacking

 Animation of the apostles of God's skin.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

- Weapon spin has a hit box that deals minor damage before the main attack.

-Note: You can attack at the beginning of the corner to easily hit the opponent.

Black Mariques Knife [A87-New]:

- Now make a unique 1-handed heavy attack using doomed death and animal acrobatics

 Retreat at the same time as the attack.

-Marikov animation cannot be used to change color due to its abnormal skeleton,

 Thus, the old characters of Zamora's animation fit well.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

- Only 1 unique heavy attack with manual load, dealing deadly damage over time

 Influence.

- Reduced the base power for charged heavy attacks.

-Note: I know that the second heavy attack is a little hard to survive, but no matter how sick AMI seems

Star scoop is magnificent [a832]:

- Now make a unique two-handed light attack to attack fiercely and quickly (at least

 Two big swords).

- Ring Knight pair from Ds3 uses animation of great words, but accelerates

 In some places, to match the normal power the modified speed of the PCH.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

/ [drawing sword]/

Noble Estock / Estoc[a145]:

- A unique heavy attack cancels any attack with your right hand much faster than before.

- The distance traveled increased when it was blocked in a heavy attack.

"Damage doesn't change.

Frozen needle [a147]:

- The needle bullet doubled its speed and set a light target.

- Unique heavy attacks can be canceled due to heavy or fint attacks that do not load faster.

"Damage doesn't change.

/ [heavy stubborn sword]|

Big Epi [a151]:

- Unique heavy attacks can be canceled due to heavy or fint attacks that do not load faster.

"Damage doesn't change.

Dragon King Rock Blade [A88-NEW]:

- Now you have a unique heavy attack with special effects.

- Unique running heavy attack gets further and further when it is blocked.

"Damage doesn't change.



/ [curved sword]|

Curved Bandit Sword [A89-New]:

- During heavy attacks, the undo window can be much larger than during fint attacks, and

 It will be canceled much faster.

- After the vatin box is finished, the final attack contains a small number of two-taur squares.

- Increased the speed of launching a fint attack.

- You can undo the attacks to fight back faster.

"Damage doesn't change.

Smooth Curved Sword [a157]:

- Unique heavy attack, hyperarmored in the middle of charge 

 When you attack and attack.

"Damage doesn't change.

Magnetic knife [A91-NEW]:

- There is a unique heavy attack that allows you to jump and push away the magma during the attack.

 It is based on a magmatic knife attack using a human snake.

- Launch heavy attacks and spill magma on the ground for minor damage.

- Initial heavy damage from the attack is reduced very slightly.

Eclipse Chotel [A92-New]:

- Now act maliciously by performing a unique heavy attack with 1 hand

 Impressive.

- Use animation from Black knife assassin.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

"Damage doesn't change.



Link to Dec /[Search Video-Big Sword]

Removal Tool [a90]:

- Now he uses unused heavy attack animation 2 arms crossed for the first heavy attack 

 Instead of "clicking" the sword, raise the weapon above your head. The animation looks like this

 Black Blade Sword from Dark Souls 3. I used it because it looks like an attack, too

 the sword that kayden sold does what he does.

- Unique heavy attack is executed faster, it can be canceled faster, so that the attack does not charge

 Launch and more hyper-armor.

"Damage doesn't change.

Monstrous Ax [a216]:

- Omen Cleaver now has the same unique heavy attack as Scalded Sword's Magma Snake, and

 Butcher's knife.

'I don't know how that didn't happen in the vanilla, because Beast-Man had an attack like this one

 What they often use.

"Damage doesn't change.

Mole curve sword [a215]:

"Unique light attacks are now usually fast. More specifically, its launch

 First, second, fourth easy attack fast, 1. and 2., 3. and 4., chain

 Together it will be faster, but usually 2. up to 3. it's a chain.

- Outside attacks have not changed, except for the first attack with a faster launch.

"Now you have a unique first heavy attack with 1 hand that runs in attack and leaps forward.

 Zamor uses his old animated characters.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

Onyx Way Great Sword [A82-New]:

'Now Alebaster has a new, unique, heavy attack, like the Sword of God.



/[Katana]|

Snake bone knife [a165]:

- Unique heavy attacks now get further and further when they are blocked.

- Added poison effect for charged heavy attacks.

- After a charged heavy attack, the weapon gets a very short poison accumulation buff.

"Damage doesn't change.

Meteor ore blade [a166]:

- Added gravitational magic effect for unique heavy attack.

"Damage doesn't change.

Dragon Scales Knife [A93-New]:

- Now make a heavy attack on the meteor ore knife.

- Fully loaded heavy assault weapon with ice lightning.

- Be an enthusiast when you have your first hit box with an icy lightning sword and lightning slash

 He's starting to act. Hands Of Malenye [A94-New]:

- Now there is a unique 1-handed heavy attack using animation from Malenya. Turn Gracefully

 This is a cruel move. 

- Now you have a unique 1 hand that works hard using animation from Malenia. Kachka

 Too fast.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

- Damage is slightly higher for unique heavy running, but not so long range

 Regular heavy running.



/ [Double Blades]/

Twin Knight Sword [a120]:

'Now Eleanor has the same unique heavy attack as Poleblad.

"Damage doesn't change.



/[Axis]/

Ax of jaw bone [a184]:

"Now you have the same unique heavy attack as the monk's flame. Crush and pump your weapons

 Hit him with a strong force when charging.

"Damage doesn't change.

Stormhawk Ax [A96-New]:

- Earn a powerful new ax movement from your right hand.

- Unique powerful attack speeds up the launch a bit and speeds up the time a lot

 Attack with each weapon.

"Damage doesn't change.

-Note: I thought it was reasonable because Stormhawk's ax was still clearly visible

 Nepeli Lux throughout the game, as well as the fact that you can get from them more

 Axis in the game of October.



Link to Dec /[Search Video-Dykokuya]

Large Kitchen Knife Omenkiller [A97-New]:

"Now you've got a unique heavy attack that's constantly attacking slum weapons, which means they're similar.

 One of the murderers' attacks is a sign.

- Unique heavy charge does not charge and does not have a second heavy attack.

- Unique heavy attacks are slightly faster than heavy attacks with full charge, but

 Unpaid option.

- Heavy attacks will be canceled very quickly when attacking from the right side.

· Mileage is increased when locking.

Godric Ax [A98-New]:

- Unique heavy weapons attack has wind shells with full charge.

"Wind shells do little damage but are very stun.



/ [hammer]|

The fire of the monk [a184]:

- Unique heavy attack faster when charging.

- Now on one side there's a heavy attack Hyper-Boron, and he doubled the Hyper-Boron

 He made a heavy attack.

- Lock increased the distance to the first heavy attack.

"Damage doesn't change.

Marika’S Hammer [A102-NEW]:

- Now make a unique heavy attack that causes gold in strikes and swings. Uses Animation

 Radagon of the Golden Order.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

- There is no gun hitbox in the unique charged heavy attack, instead it is small

 These must be AoE shells with the same damage as loaded heavy shells.

"A unique heavy attack without recharging will go a long way, but without the aow bullets. 

 Just a regular punch box.

"Now you have a unique heavy running attack that suddenly bounces forward and rocks. Appendix 

 Animation from the Golden Order's Radagon.

"Damage doesn't change.



/ [big hammer |/

Big Club [A105-New]:

- Now make a small change and carry out the same heavy attack with a great club.

- Healing is a little faster.

- Travel distance increased when blocked.

"Damage doesn't change.

Candle holder in cranial container [A106-New]:

"Then launch a unique heavy attack with two hands that shoots and explodes 

 The head of the gun. He was inspired by some of the fire pioneers' attacks.

- Unique heavy attack no longer has a hit box for weapons, it shoots differently

 If you're not accused or attacked.

- Take a heavy shot to trace the long-range fireball a little.

- Explosion that immediately closes at the end of a heavy chute that does not charge

 weapons.

- Unloaded and loaded projectiles have the same damage value as conventional 2-handed projectiles

 Since this is a heavy attack, the damage is technically unchanged.



/ [giant weapon]|

Giant Crusher [a197]:

- Speed up the first heavy weapon that doesn't charge because it's as fast as a normal giant weapon that doesn't charge

 Heavy, rather than fast, is mainly different compared to the version in which it is charged. - Also added a small wind rotation effect from the lion's paw.

"Damage doesn't change.

Previous: Inferno Crozier [a196]:

- Speed up the first heavy weapon that doesn't charge because it's as fast as a normal giant weapon that doesn't charge

 Heavy.

- Accelerate the heavy charging seconds to match the speed of the usual second heavy charging speed.

"Damage doesn't change.



/[spear]|

Naginata Cross [a202]:

- Improved the speed of launching the first unique light attack.

"Damage doesn't change.



|[alabard]/

Dragon halberd [A108-New]:

"Now you have a unique hard attack that goes forward and strikes with ice lightning. Appendix

 Animation of an exiled knight who wields a halberd.

- Thanks to Blubber515 for re-targeting the animation from the player's animation

 Warehouse.

- A fully charged heavy attack will polish your weapon with ice lightning and will not charge

 Assault weapons don't shine.

"You no longer have a light chain of attacks that go over and over again (I don't know why it's moving

 First of all, especially this halberd on the blade of a giant ax).



/[sickle]|

Halo-braid [a112]:

'Now you have the same unique heavy attack with the sword of Knight Michellan and the golden inscription.

"That makes a hard attack much faster than a hard attack by other pigtails.


Important Notes:


I won't combine my fashion with others, but I won't combine my fashion. I don't edit modes specifically to make them compatible with modes I don't own. If you want to play one of my modes with another mode that is incompatible with mine, ask me to edit it for you personally, especially since this mode is also incompatible with my own mode.


Last remark: as you may have noticed, there are some weapons that I have made the most changes to

Or he was left behind. I don't like them for that, I have nothing to work with either

There are too many types of weapons, or I just don't know how to change anything. Either way, it's probably

There will be no change in these categories of weapons in future updates.

Similar Mods/Addons

Game Version *

all (More Unique Attacks-3401-1-0-0-1682193151.zip)