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Tactical camera for DA2
About This Mod
This open-source mod allows the use of a tactical camera view similar to Dragon Age: Origins. NET Framework Runtime 4.7.2 is required. The source code can be found in the Mirror section.
Features.
Custom key bindings.
Ability to switch to tactical camera view on demand.
Ability to automatically switch to a tactical camera at certain scale thresholds (configurable).
Unlimited Zoom
Custom Move Speed
Unlimited Zoom
This feature provides unlimited zoom. It is recommended that you enable this feature when using an automatic tactical camera.
Manual tactical camera
If this option is enabled, you can switch between tactic cameras by pressing the key once. Pressing this key again disables the tactical view and returns the camera to your character. It can also be used to switch from an automatic tactical camera.
Automatic tactical camera.
Automatically opens the tactical view at a certain zoom distance. Pressing the "Manual Tactical Camera" toggle button (if it is enabled) or zooming again will automatically toggle the camera back to normal view. To use this feature, you must assign Zoom In and Zoom Out buttons to the same buttons as in the game. The default buttons correspond to the default buttons in the game. Enabling unlimited scaling allows you to set a higher threshold for automatic camera activation.
Persistent settings.
Clicking Save saves the settings to the settings.cfg file in the application directory. Feel free to edit this file if you want to change the settings rather than the user interface.
Use.
This program must run in the background while the game is running. It doesn't matter if you run it before the game starts or while it's running. You can change the settings at any time, but the changes will not be applied until you click Save. Saving the settings resets the current camera state during the game and disables the tactical view.
Note that this type of camera is not designed for gaming and may cause some problems. The textures may disappear, the camera may pass through walls, or the entire map may be explored without the character moving. There are no plans to fix these problems because they will require a lot of work to fix.
History of Changes.
1.1 - February 21, 2020
- Fixed camera movement after performing some skills (e.g. backstroke) in tactical mode.
1.2 - November 8, 2020
This is an experimental version. If you encounter problems, go back to version 1.1.
- Completely redesigned game event detection.
- Fixed an error that caused the camera to stutter when opening the chests.
- Improved camera movement performance to make it smoother.
1.2a - december 5, 2020
- Fixed a failure while saving settings before taking action.
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