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Amazing New Spells

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Mod version:1
Game version:1.01
The mod has been successfully tested for the absence of viruses
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About This Mod

Hello everyone, I want to introduce myself to this fashion! In this fashion you can add 4 spells, Fade Wall, Energy Blast, Teleport and Spirit Blast, I can't open the TLK file, so I can't make a description and the names aren't displayed properly. I hope you enjoy it and look further!


This is version 1.01, which adds four more spells to the game, with no description and the name "null" on the Quick Access Toolbar.


***************************************************spells*************************************************** *************************


The Energy Blast spell is of the Power Wizard class, requiring 10th level and two spells of the same class. Its cost is 60 units, and the action time is 35 seconds.

Spirit Blast - A spell of the Spirit class, 7th level, requires two spells of the same class. The cost - 35, the action time - 25 seconds.

Teleport is a Entropy class and requires two spells of the same class at 5th level. The cost - 20, the action time - 5 seconds.

The pale wall is a Arcane class and requires two spells of the same class of 10th level. The spell has a cost of 70 and an action time of 40.


*****************************************************************efects***********************************************************


The Energy Blast spell creates a ball of pure energy that explodes anywhere the caster directs it, damaging anyone nearby.

The Spirit Bolt spell also creates a ball of pure energy, which the wizard holds in his hand and, when unleashed, throws back at the target, dealing heavy damage.

The Teleport spell actually teleports the master to a random location, but does not teleport (see error message) and only temporarily hides the master in the shadows, making the wizard cost and wait time low.

Fade Wall is like Forse Field, only Fade Wall is cleaner.


*********************************************************know bugs***************************************************************

1- Sometimes the spell appears unlocked before you can cast it. To correct this, use the console command "Runscript removetalent", then enter the spell ID: "404000" for Energy Blast, "404001" for Spirit Blast, "404002" for Teleport, "404003" for Pale Wall."

2 - The teleportation spell is broken, I still haven't found a solution, so if someone finds it, please add me as a friend and send me a private message.


*****************************************************future releases************************************************************

In the coming weeks, I will add more spells to the blood magician tree!


**************************************************compatibility******************************************************************


This mod is not compatible with spell-altering mods such as Honey Lemon's "Lazy Wizards" or harfen's "Super Multitude Skill Upgrade".


****************************************************questions*********************************************************************


If anyone has questions, please add me as a nexus friend and send me a private message.

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Game Version *

1.01 (Amazing new Spells fixed_1-01_-3175-1-01.rar)