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Weapon system rework

1
Mod version:1
Game version:All
The mod has been successfully tested for the absence of viruses
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About This Mod

Each weapon type has unique basic characteristics. Mod changes ONLY the baseline characteristics. So if your legendary 2H ax has an additional 10% chance of a critical hit, it will be 10% + 20% = 30%



Sword_1h

damages_100% //default_1h

critical damage_150% //default_1h

weapons range_125 //default_1h

evasion from chance_5%

damage range_medium

Attack

range_125cm

Sword_2h

damages_100% //default_2h

critical damage_150% //default_2h

range_155 weapons //default_2h

cutting punch percentage_30%

angle_90 degree punch

chance_5% deviation

damage range_medium

range_155cm




Axe_1h damages_90%

critical

damage damage_170%

Critical Damage chance_20%

damage range_120 weapons range_low

range_120cm attacks


Axe_2h

damages_90%

Critical damage_170%

critical damage chance_20% damage range_low range_150

weapons range_150cm

Mace_1h damages_110% Critical Damage damage_110% range_115 Weapons







Damage range_high

range_115cm


Mace_2h attacks

damages_110%

critical damage damage_110%

range_145

weapons range_high range_145cm

attacks


Dagger

damages_90% //-10% of vanilla

Critical Damage damage_150%

critical

damage chance_30%

weapon damage range_80 range_low

range_80cm attacks


Kopye

damages_100% //vanilla *lower than

Swords_2h critical damage damage_150%

from weapons range_250

punching punch percentage_100%

angle_30 degree punch

accuracy_+5

damage range_low range_250cm

Allium

damages_90


%

Critical damage_150%

range_1300

dodge weapon chance_5%<B60> damage range_medium

range_1300cm attacks


crossbow

damages_100%

Critical Damage damage_150%

weapons range_1300

accuracy_+5

damage range_low

attacks range_ 1300cm


Wand

nochange

Staff

nochange

Similar Mods/Addons

Game Version *

0 (Weaponrebalance-110-v1-1541414961.zip)