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- Realistic density

Realistic density
About This Mod
Functionality:
- Growth in commercial, industrial and office areas.
- Increased employment in administrative buildings: schools, hospitals, clinics, power plants, police stations, fire stations, freight railway terminals and ports.
- The number of personnel in the existing facilities remains at the same level.
- Increased complexity due to increased load on the transport network, both passenger and freight, requiring careful planning of public transport routes.
- More warehouses will fill industrial areas, giving them a realistic and diverse look.
- More congested urban highways and increased traffic.
Planned changes:
- Implementation of the interface to adjust the intensity of the mode.
- Increase of staff for high-density residential buildings.
- Increase in the number of personnel in public transport buildings.
- Adding new jobs to unique buildings.
It is important to know:
"The mod is in the BETA stage, and there may be problems.
- Currently, the mod is activated globally for all your cities!
"It affects conservation, which could lead to the breakdown of the city.
- Mod affects the performance of the game (provided).
- It is recommended to use fashion in the new city.
- It is allowed to use fashion in an existing city, as it does not change the staffing of existing buildings.
Required:
BepinEx v5
Manual Installation:
Simply download the latest version from the release page and extract it to the Cities Skylines II /bepinex/plugins folder.
Build:
- Make a copy of GlobalProperties.props.dist
- Rename it to GlobalProperties.props
- Change the path to the Cities Skylines II game folder
- Choose the correct version of BepInEx
- Automatic copying of dll-files to BepInEx plugins folder.
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