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Benefits of Hackflow
About This Mod
My carefully chosen bonus collection, inspired by the "More Bonuses", "True Balance" and "Stabilization" modifiers. Perks were selected, corrected, rebalanced and augmented. It contains only 6 new perks in the spirit of the "less is better" approach. Those that were not taken, I consider either duplicating the existing perks or features, or difficult to balance, or just boring.
So here's what we have:
Flesh on bones: If there are bones, the flesh will grow. Regains health at twice the speed and does not feel any new damage until the end of the battle. Both will work only as long as the bones are not broken. Permanent injuries are normal.
Blood Harvest: gives a +10% chance of hitting for all attacks in the area.
Balance: A hit or miss is worth half of normal fatigue.
Full Strength: Put all your weight into each blow and take +1% to the minimum melee damage for every 3 fatigue caused by the things you wear and hold. The items in the bag are not brought.
Stabilized: specialize in medium armor! Strength and armor damage are reduced by 25% if the total penalty to maximum fatigue from the body armor is 25 to 37. Beyond this range, the bonus drops rapidly.
Course of battle: The first kill on each turn does not accumulate fatigue.
Compatibility: Safely add and remove in the middle of the game. However, if you remove it when you have brats with any of these perks, they will simply disappear and the perk glasses will not be returned.
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