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Improved Chain Acquaintance Pact

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Mod version:2.2.1
Game version:all
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About This Mod

This mod is designed to enhance the unique acquaintances provided by the Sorcerer's Chain Pact, who currently have no scaling, and in such a battle-oriented game this results in them and their Pact falling far behind, especially with the lack of some Eldrith Chain Pact-oriented spells.


*I know that in PnP they are not designed for serious combat minions (though their attacks are decent to about the level at which they are acquired in low-level adventures), that they are intended more like servants who can be adept at stealth and espionage with some usefulness (such as sharing feelings with a master who is quite good with his diabolical vision), but in BG3 their only real purpose is intelligence and combat, and scouting without them is quite easy, so we just get mediocre appeals.


Given this, I took the liberty of improving the acquaintances of Quasit and Impa, as well as adding the "new" familiar Albinos (or Black) Dire Raven, which is really just a raven with most passivations of the previous two, I left the animal acquaintances mostly intact, as it would have been A. even more work and B. would have begun to invade Beast Master Ranger (maybe I'll rethink later who knows). Enhancements tend to scale with warlock levels (by making copies of summoners and modifying a challenge spell to check your level when determining the version you get, as Beast Master does) rather than just being a common buffa for primary acquaintances to prevent them from being too strong at early levels.

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Game Version *

all (BetterChainFamiliars-1018-2-4-1-1693690648.zip)