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- No empty chests - more loot

No empty chests - more loot
About This Mod
Update 1.12: Drops ponerfili with camp supplies, removed the quasite scroll, added some new items "Misc", added paints
Update 1.11: Added a small chance of dropping previously unavailable loot (cut content) thanks to this fashion for inspiration.
Update 1.1: Substantial improvement in mining generation. No longer rely on conventional mining tables, so moderators who can change them won't affect the loot throws from this fashion. The d20 roll (number of items) and the presence of valuable items should be more obvious. Normal clothing included in the bulking rolls will no longer be displayed on valuable clothing rolls. Potions, scrolls, ingredients, arrows, etc. can now appear in stacks of 2-4 pieces. You will no longer see a disproportionate number of rapiers appearing in the rolls of weapons. Valuable shots are now d8 instead of d6.
Tired of all these empty containers? Want more prey? This modifies the treasure table of "empty" containers, so almost any container will now contain something. Should be well balanced with a reasonable chance to find good items. So keep going, collect these 15 broken vases, there could really be something valuable there!
This is recommended in a new game, but any areas you've visited in your existing saves won't be affected. Lute in all containers is generated the first time the area is loaded. Will conflict with mods that are editing an "empty" treasure table, download this mod below them.
Each previously empty chest is now a d20 roll
- 20 = 5 normal mining (5%)
- 18-19 = 4 normal prey (10%)
- 15-17 = 3 normal prey (15%)
- 9-14 = 2 common (30%)
- 1-8 = 1 normal production (40%)
Each of these chests you open receives a d8 roll to add valuable prey. Valuable loot is not always a jackpot, it can be anything from +2 to gear, ingredients or clothing.
- 8= Valuable production (12%)
- 1-7= nothing (88%)
If you get 8 then you get d10 for valuable prey
- 10= Scroll (10%)
- 9= Ingredient (10%)
- 7-8= Potion (20%)
- 5-6= Arrow or grenade (20%)
- 3-4= Armor or Weapon (20%)
- 1-2= Clothing (20%)
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