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- Path of the Skull Collector - Barbarian Subclass

Path of the Skull Collector - Barbarian Subclass
About This Mod
ADDED FASHION TO CHEST AND WEAPON SKINSPath of the Skull Collector - CHEST
for https://www.nexusmods.com/baldursgate3/mods/13703 training
Sindri's Skull Collector
https://www.nexusmods.com/baldursgate3/mods/13826
Sindri's Skull
Collector was shut down due to Shadrax777 (Sindri) reporting a fashion for unauthorized use of its model.
We apologize for any incompatibilities this causes, and please consider using the fashion uninstaller if you have a save blocked by this.
Path of the Skull Collector - Fashion
Feel the power of your fallen enemies with Path of the Skull Collector, a customizable barbarian in Baldur's Gate 3. As a skull collector, you can collect and tie yourself to the skulls of mighty warriors using their power, unique abilities, and spells. These connections last until your next long rest and give you plenty of user passive skills and abilities tied to fallen champions.
As you progress, you open up the ability to connect with multiple skulls at once, offering almost endless combinations of buffs, spells, and game styles. By level 12, you can tie up to four skulls at a time, allowing you to adapt to any challenge the game throws you. This mod includes more than 150 custom/modified abilities, including 38 unique skulls and bonding skills, 41 custom/modified passive skills, 13 custom summoned creatures, and a craft path to create the Skull Collector's own power weapon.
Collect Skulls from Fallen Enemies
To start your collection, you must first defeat your enemies and collect their skulls from their bodies. Once you have a skull and a soul-binding charge from the Barbarian Skull Collector subclass, you can right-click on the collected skulls in your inventory and "link" them to improve your abilities. You can bind multiple skulls equal to your soul's bonding charges. Charges will be unlocked as you reach certain levels in the subclass.
Discover power combo
One of the most exciting aspects of Path of the Skull Collector is the endless potential for customization and creative gameplay. With the ability to tie up to four skulls and access more than 150 user abilities, the potential to create game-breaking combinations is enormous and we recommend you find them! Whether it's multi-class learning, synergy of skull abilities with unique gear or finding super-powerful skill combinations - the opportunities are available to you.
Multi-Class Madness
: Experiment with combinations of different classes to unlock powerful synergies. Can you find the most destructive combination that will turn you into an unstoppable power?
Synergy
items Combine and combine items, spells, and passive abilities to create a unique build, finding unexpected and fun ways to harness the power of bonded skulls. We invite players to push the boundaries, test these combinations and tell us what works (or what breaks!). Feel free to share your discoveries with the community - whether it's a particularly fun or heavy-duty build!
Feedback and error messages are welcome
This mod is a live project and your feedback is crucial to its development. If you encounter any errors or problems, please report them! We will also welcome any suggestions for rebalancing, additional features or ideas to improve the gameplay. Whether you're a regular player or an avid mini-maker, your input will help shape the future of fashion.
Mode Compatibility Currently
i am not aware of any incompatibilities with other modes. This mod does overrideSome of the root patterns for different bosses/NPCs and can face some problems in others that have done the same.
Author's notes and class progress/spoilers ahead!!
Below is a breakdown of classes for those who want to plan ahead.
Notes
Author: I am in the process of testing a full underclass run to help test the class balance. I plan that the class will have some advantage (a major advantage?) over the main subclasses of the barbarians. As mentioned above, please report anything you think is reconfigured/unconfigured. I expect some imbalance over the first few iterations of Skull Collector, as we work through the fine details. Below is my extensive list of known issues and features that I would like to eventually add.
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