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- Origin of the Vampire

Origin of the Vampire
About This Mod
Vampire_Origin
You are born of blood and violence...
While traveling on long and lonely roads to the city of Baldur's Gate, a thug with dark red eyes approached you and you fell to the ground with an icy bite on your neck. As the day progressed, you felt you were starting to starve, and soon you were unable to control yourself and fed the poor pilgrim heading to the city. Now you can feel your true nature. You are a vampire and begin to hide in the shade because of the sun, but before you can break the lock in a hotel on the street; you saw a black shadow fall, the tentacle flashed before your eyes... Where are you now?!?"
How Origin characters work:
You can fully customize your original character: Race, Sex, Horn, etc.
Fashion Details:
This improved version has 2 origins to choose from: Vampire Spawn and Full Vampire. The Vampire Spawn is a less powerful version of the vampire, and this is what will be applied to Astarion's Origin. Both have their powers and details below.
In addition to this, both Vampire Origins will have a Dark Hunger spell that will allow you to become a Dark Urge (rather than simply select this beginning), which can be used up to 2nd level. At 2nd level, the spell is cast. If you want to play Dark Urge to the fullest: select "Ghost Background" when creating your character, and then cast the spell "Dark Urge" when you leave the capsule at the beginning. If you don't want to play for Dark Urge... Simply let the spell disappear at level 2 or remove it from the panel until it is removed to tidy up.
Bite
Vampire Attacks of enemies (Only a full vampire can create vampire appearances or change the appearance of vampires to full vampires/Remove vampires)
1d6 damage that also
Regains Health for 1d6 Apply Bloodless effect on the bitten enemy (-1 penalty to attack rolls, saves, and ability checks)
Gives the bitten creature the Vampire Bite skill so it can feed and become a vampire
If the Bloodless Being rests for a long time without feeding or using its bite: it will not become a vampire and will return to normal.
Bloodless can be removed with the help of Small Recovery
Your effects (full vampire only)
get the effect of happiness, which gives healing at 1d4 HP / per turn
Tolerance increased by 2 times (a total vampire has a carrying capacity of x4)
Recovers after being stunned in the form of a mist (although in the form of mist there is no regeneration of health, so you can be killed forever in this form)
Movement speed increased by +3 (Full Vampire has a +6 increase in movement)
Turning into a gaseous form (only for a complete vampire)
Turn into fog to travel in small spaces and be able to fly, but turns off health regeneration, so be careful.. You may die.
Turning into a bat form (only for a full vampire)
Turn into a bat form and receive a bite attack in this form as a bat
Added the ability to fly into the shape of a bat. It makes sense, because you have wings and you're a bat.
Bite attack updated to "Vampire Bite" (see above)
The bat has a claw attack, but it is reduced to 1 because it is very small.
The shape of the bat has the ability to fly and can use stealth
Darkvision Claw Damage
at a distance
24 meters 1d4+Level+Unarmed Melee Attack Modifier
Works for a monk as an unarmed attack to trigger an additional monk attack
If the enemy fails DC physique checks, he or she will bleed for two strokes
Resistant to necrotic injuries
Half the damage from necrotic damage effects.
Vulnerability to shining damage
Take double damage from Shining Damage effects.
Vulnerability to damage
Fire Take double damage from fire damage effects.
Immunity to sleep and charm
Immune to effects of sleep and charm spells due to vampire/undead status.
Ownership
Musical Instrument Playing a musical instrument.
Giving full vampiric powers (only for full vampires)
Give the full vampiric of your appearance vampires. Giving them all the power and freedom to create their own vampire breeds.
When you cast this spell, it gives you the Vampire Father exhausted for a long rest.
Penalty -3 to save, -3 to skill check and -3 to ability check
Lifting the curse for vampirism (only for full vampires)
Remove the curse given to all vampires to be able to remove the curse from those who have become vampires.
When you cast this spell, it gives you a bloodstained effect until you are alone.
Penalty -1 to save, -1 to skill check, and -1 to ability check
When you are in the shadows, you get the following:
Advantage when attacking (roll 2 dice and take the highest of the two)
Strength check advantage (roll 2 dice and take the highest of the two)
Advantage in charisma checks (roll 2 dice and pick the highest of the two)
Gain strength as you level up:
Multifaceted Level 2 Mask
(Shape change to other humanoid forms)
Resistance to slashing impacts (Full Vampire only)
Gets half damage from slashing attacks
Level 3
Talk to the dead man
Ask the dead man up to 5 questions
Level 4 (Full Vampire Only)
Puncture resistance
Gets half damage from penetrating attacks
Level 6 (full vampire only)
Resistance to baton attacks
Gets half damage from crushing attacks
Level 8 (Full Vampire Only)
Control one undead creature
Below your level if the creature doesn't make a DC Wisdom Check
Level 10 (Full Vampire Only)
Call a wolf companion
Summon a wolf to fight on your side in battle.
Level 12 (full vampire only)
Invocation of Wurdalak Companions
Summon up to 2 wurdalaks to fight on your side
Can be used once for a short rest.
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