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Origin of the Vampire

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Mod version:1
Game version:3
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About This Mod

Vampire_Origin


You are born of blood and violence...


While traveling on long and lonely roads to the city of Baldur's Gate, a thug with dark red eyes approached you and you fell to the ground with an icy bite on your neck. As the day progressed, you felt you were starting to starve, and soon you were unable to control yourself and fed the poor pilgrim heading to the city. Now you can feel your true nature. You are a vampire and begin to hide in the shade because of the sun, but before you can break the lock in a hotel on the street; you saw a black shadow fall, the tentacle flashed before your eyes... Where are you now?!?"


How Origin characters work:

You can fully customize your original character: Race, Sex, Horn, etc.



Fashion Details:


This improved version has 2 origins to choose from: Vampire Spawn and Full Vampire. The Vampire Spawn is a less powerful version of the vampire, and this is what will be applied to Astarion's Origin. Both have their powers and details below.


In addition to this, both Vampire Origins will have a Dark Hunger spell that will allow you to become a Dark Urge (rather than simply select this beginning), which can be used up to 2nd level. At 2nd level, the spell is cast. If you want to play Dark Urge to the fullest: select "Ghost Background" when creating your character, and then cast the spell "Dark Urge" when you leave the capsule at the beginning. If you don't want to play for Dark Urge... Simply let the spell disappear at level 2 or remove it from the panel until it is removed to tidy up.



Bite


Vampire Attacks of enemies (Only a full vampire can create vampire appearances or change the appearance of vampires to full vampires/Remove vampires)


1d6 damage that also

Regains Health for 1d6 Apply Bloodless effect on the bitten enemy (-1 penalty to attack rolls, saves, and ability checks)


Gives the bitten creature the Vampire Bite skill so it can feed and become a vampire


If the Bloodless Being rests for a long time without feeding or using its bite: it will not become a vampire and will return to normal.


Bloodless can be removed with the help of Small Recovery


Your effects (full vampire only)


get the effect of happiness, which gives healing at 1d4 HP / per turn

Tolerance increased by 2 times (a total vampire has a carrying capacity of x4)


Recovers after being stunned in the form of a mist (although in the form of mist there is no regeneration of health, so you can be killed forever in this form)


Movement speed increased by +3 (Full Vampire has a +6 increase in movement)

 


Turning into a gaseous form (only for a complete vampire)


Turn into fog to travel in small spaces and be able to fly, but turns off health regeneration, so be careful.. You may die.



Turning into a bat form (only for a full vampire)


Turn into a bat form and receive a bite attack in this form as a bat


Added the ability to fly into the shape of a bat. It makes sense, because you have wings and you're a bat.


Bite attack updated to "Vampire Bite" (see above)


The bat has a claw attack, but it is reduced to 1 because it is very small.


The shape of the bat has the ability to fly and can use stealth

 


Darkvision Claw Damage


at a distance



24 meters 1d4+Level+Unarmed Melee Attack Modifier


Works for a monk as an unarmed attack to trigger an additional monk attack


If the enemy fails DC physique checks, he or she will bleed for two strokes

 


Resistant to necrotic injuries


Half the damage from necrotic damage effects.



Vulnerability to shining damage


Take double damage from Shining Damage effects.



Vulnerability to damage


Fire Take double damage from fire damage effects.



Immunity to sleep and charm


Immune to effects of sleep and charm spells due to vampire/undead status.



Ownership


Musical Instrument Playing a musical instrument.



Giving full vampiric powers (only for full vampires)


Give the full vampiric of your appearance vampires. Giving them all the power and freedom to create their own vampire breeds.


When you cast this spell, it gives you the Vampire Father exhausted for a long rest.


Penalty -3 to save, -3 to skill check and -3 to ability check



Lifting the curse for vampirism (only for full vampires)


Remove the curse given to all vampires to be able to remove the curse from those who have become vampires.


When you cast this spell, it gives you a bloodstained effect until you are alone.


Penalty -1 to save, -1 to skill check, and -1 to ability check

 


When you are in the shadows, you get the following:


Advantage when attacking (roll 2 dice and take the highest of the two)


Strength check advantage (roll 2 dice and take the highest of the two)


Advantage in charisma checks (roll 2 dice and pick the highest of the two)



Gain strength as you level up:



Multifaceted Level 2 Mask

(Shape change to other humanoid forms)


Resistance to slashing impacts (Full Vampire only)


Gets half damage from slashing attacks

 


Level 3

Talk to the dead man

Ask the dead man up to 5 questions



Level 4 (Full Vampire Only)

Puncture resistance


Gets half damage from penetrating attacks

 


Level 6 (full vampire only)

Resistance to baton attacks


Gets half damage from crushing attacks

 


Level 8 (Full Vampire Only)

Control one undead creature


Below your level if the creature doesn't make a DC Wisdom Check

 


Level 10 (Full Vampire Only)

Call a wolf companion


Summon a wolf to fight on your side in battle.

 


Level 12 (full vampire only)

Invocation of Wurdalak Companions




Summon up to 2 wurdalaks to fight on your side


Can be used once for a short rest.


Similar Mods/Addons

Game Version *

3 (Vampire Origin 1.0.0.226-12534-1-0-0-226-1733142084.zip)