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Invitations extended
About This Mod
This mod adds more Eldrith spell variants for the sorcerer, some matching 5e RAW, others have been tweaked to match changes in the game system. Spells added include:
PHB:
-Eldritch Spear(1st):
Extends Eldritch Blast range by 1.5x
-Ascendant Step (5th):
You can cast a Fly spell once per extended rest without using the Warlock spell slot.
-Mire the Mind(Base Game Invocation)(5th):
Updated base game spell to correctly use Warlock spell slots when multigrading
-Sign of Ill Omen(Base Game Invocation)(5th):
Updated basic game call to correctly use Warlock spell slots when multigrading
-Chains of Carceri(12th):
Once in a short time you can cast a Hold Monster without using a spell slot.
-Lifedrinker(base game spell)(12):
Updated base game spell to be used with ranged weapons as well (description needs updating)
TCE:
-Eldritch Mind(1st):
The advantage of Constitution save throws is to maintain focus on the spell.
-Investment of the Chain Master (1st):
Your Chain Pact acquaintance gets temporary hit points equal to your mage level, his attack save DC, if he has one, becomes your spell save DC, he gets a flying speed of 60 feet, and you can use the reaction when he takes damage to give him resistance to that damage.
-Undying Servitude (5th):
You can cast a Animate Dead spell using the Warlock spell slot.
-Gift Of Patrons (7):
Once for a long rest, if your health would decrease to 0hp, you will instead decrease to 1hp.
XGE:
-Grasp of Hadar(1st):
An eldrical explosion can pull a target 15 feet toward you.
-Spear of Letargy (1st):
Eldritch Blast reduces the target's movement speed by 10 feet.
-Eldritch Smite(1st):
Can use Warlock spell slots to deal additional damage with the Pact Weapon (Includes action/bonus and two interrupts for critical/non-critical hits. They can be used together, but you cannot/should not receive double hit triggers)
-Gift of the ever living (1st):
When your Chain Bond acquaintance is within 60 feet of you, the healing you receive increases to the maximum.
-Improved Pact Weapon (1st):
Pact Weapon receives a weapon enchantment bonus (1-6=+1, 7-11=+2, 12=+3), and you can now summon a ranged Pact Weapon. *See the Blade Pact notes below
-Cloak of flies (5):
Once a short rest, you can use the bonus action to summon an aura of flies, dealing damage to enemies who start their turn in it, as well as giving you an advantage in intimidation and a disadvantage in all other charisma checks. It is valid until it is dismissed or immobilized.
-Tomb of Levistus (5):
Once in a short time you can use your damage response to gain temporary kp and become incapacitated until the end of your next turn
-Maddening Hex(5th):
As a bonus action, you can cause a target that has a hex or curse applied to it to explode, dealing damage (the range and aura of this ability have been slightly increased, as enemies in this game are often farther apart than in D&D 5e with its fight on the grid)
-Relentless Hex (7):
As a bonus action, you can teleport directly to the cursed or sworn (the range has been slightly extended, as enemies in this game are often farther apart than in D&D 5e and its grid battles)
-Ghostly Gaze(7th):
Once in a short time you can use the action to concentrate and gain the ability to "Dark vision" and "See invisible" for 10 minutes.
-Tricksters Escape(7th):
Once during a short rest, you can cast Free Movement without spending a spell slot.
-Shroud of Shadow(12):
Can cast Invisibility once for a short rest without spending a spell slot
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