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Subclass "Patron of the Undead" for warlocks

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About This Mod

Script Extender is required.

Works with Compatibility Framework.

Compatible with 5e Spells. Works even if you don't have the 5th Spell.

This class does not go beyond level 12 and does not plan.


This mod is not compatible with anything that changes Agonizing Blast or Repelling Blast. This is necessary for Eldritch Blast to deal Necrotic damage and work with the appropriate spells.


This mod should be compatible with Eldritch Invocations mods, the one I tested was Hexblade Invocations from Hexblade Subclass and New Invocations.


Level 1 - Horror Form

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This function is pretty close to how it functions in 5e.na

level 1 you start with the Form of Dread function. With the bonus action, you show your cartridge's ability to transform by 10 moves.

During the transformation, you gain 1d10 temporary health, which increases depending on the level of your warlock class. In addition, you become immune to the Frightened status, and once per turn, when you hit an enemy with an attack roll, you can use Horror to cast a Frightened effect on them if they fail to make a wisdom save.

You can transform several times depending on your skill bonus, and you will regain your used usage after a long rest.Horror


- this is an ability that will appear on your reactions menu and pop up as a reaction after a successful attack, but will not cost the reaction points to use. This causes it to become incompatible with other responses to the attack.


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Eerie face

If you want, you can change your appearance when you use Form of Dread.

At level 1, you can appear as a Skeleton Scribe or as a Wurdalak. In Level 3, you can appear as a Skeleton Warrior.

At level 5, you can appear as the Shepherd of Death. On level 7 you can appear as the Undead Dark Justiciar.

If you find yourself in dialog during transformation, you will be stuck in a T-pose.


Avatar Mirkul's model doesn't support most animations, so don't ask for it.





Level 6 - Grave Touched

This part is not as similar to how it functions in 5e, because pure damage conversion is impossible.

At level 6, you get the Grave Touch function, which is now divided into many functions.


The first feature

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Get Grave Cantrips.

When you raise your level, you will be asked to select 2 cantrips from the new set, which are just existing cantrips that do the same but do necrotic damage instead.

The only real spells for a warlock attack are "Creepy Bang", "Bone Cold", "Green Flame Blade", and "Roaring Blade".

You get a Terrible Burst for free (see the third feature), and Bone Cold is already dealing Necrotic damage.

You can also select Fire Arrow, Frost Ray, Shock Grip, Barbed Stick, and Primordial Wildness. They may not be Warlocks, but they are always worse than Spooky Blast + Agonizing Blast after 6th level.

Kantrips selected for this function will be stored in the Grave Cantrips spell container. You automatically receive an alternate melee and ranged weapon attack that deals necrotic damage.


The second feature

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Gives Damage, Touch and Destruction.

While in Horror Form, if you successfully attack that deals necrotic damage, you can use Desecrated Touch to deal additional 1d10 necrotic damage.

"Destruction" is a combination of "Horror" and "Tainted Touch" that bypasses the fact that you can choose one option from the reaction menu.

Frost Touch and Destruction appear in the reaction menu along with Horror.

Unable to create an ability that can detect the damage cubes being used. I installed it on 1d10, since you're just going to use Eldritch Blast all. If you don't do "Spooky Bang" on everything, then you hold yourself back, and it will be a good addition to the damage, no matter what.


The third feature

: Due to the game's features, additional damage from Agonizing Bang is triggered when you use Vicious Touch if you use Spooky Bang and cause it to take necrotic damage.

I'm guessing that anyone planning to use the Spooky Blast will use Agonizing Blast up to level 6 100% of the time.

If you have an Agonizing Blast spell, you automatically receive a version of Creepy Bang that deals necrotic damage, which you can only use after receiving that class feature.

A version of Creepy Bang with necrotic damage has additional Strength damage, depending on the built-in charisma modifier, so Touching Spoil does not trigger additional damage for an additional time. It also activates the Repellent Blast as usual.


Grave Touched also makes it so that you don't need to eat, drink or breathe. This has no transportable effects in the game.






Level 10 - Necrotic sheath


At 10th level, your connection to undead gives you resistance to necrotic damage. During the Horror Form, this becomes Immunity.


You get a necrotic shell as a class action and a reaction that you can use to apply the status of "Necrotic shell" to yourself.

If you fall to 0 HP while the status is active, you will restore 1 HP instead of being knocked down and deal [2d10 + warlock level] necrotic damage to all enemies within 9 m/30 ft.

As long as you have less than 50% health, the reaction will ask you if you want to use it every time you are attacked and struck, giving you the opportunity to apply the effect to yourself if you want. When you say no to an effect, it becomes tedious to remember that you can turn off certain reactions in your spell book.


You can only use this effect once if you use either a Group Action or a Reaction, the other becomes unavailable.

After use, you become exhausted and at a disadvantage in your ability checks until you rest for a long time.List






Spells of Subclasses Level 1 - Curse, Lie

Living standard 2 - Blindness, Ghost Force

Level 3 - Ghost Horse Giving Curse

Level 4 - Great Invisibility, Protection

Death Level 5 - Cloud Murder, Weakening


"With the Dead" is replaced with "Giving Curse", as no player will have a reason to accept it.

Antilife's shell has been replaced by Weakening, because its effect simply cannot be added to the game.


Ghost Horse


- 3rd level illusion spell.

-Ritual.

- Increases double travel speed and double the load capacity.

"Buffy gets lost when you get hit.


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- A 5th-level necromancy spell.

-Concentration.

- Deals 4d8 necrotic damage, half while maintaining agility.

- If the enemy fails to survive, you gain Depletion and the enemy gains Weakening.

- During the next 10 moves, you can reapply Loosening to an enemy with Ravager status without spending a spell cell to deal 4d8 damage.

"You heal half the damage done by this spell.

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Game Version *

1 (UndeadWarlock(2.2.0)-2612-2-2-0-1701660135.zip)