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Subclass Cleric of the Forging Domain

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Mod version:1
Game version:3
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About This Mod

This mod subclass was made as an order for Shayedd, which made the class adaptation to BG3 and provided icons. Several significant changes were made to better fit in and make it easier to use BG3 rather than a board game. And a note from her on the subject:


"This is adaptation. This means that some parts of the domain have been redesigned according to what I think is the best place for it to be BG3. This isn't the Cleric Tabletop Forge Domain. I've done my best to keep the spirit of the domain alive and also do something that I hope you'll all enjoy. The domain is based on the fiery power you have received and the ability to bless others (or even yourself) with it. It's definitely a strong Cleric domain in its current form, especially at 12th level. I hope you all love him as much as me and Skye! - Shayedd"


Requirements


You NEED a VFX library from Shivero. I'm putting it first so it's absolutely clear that I don't know what happens if you try to use it without it. Maybe he'll just look sloppy, maybe he'll collapse instantly. You NEED it.


Blacksmith Manor


The gods of the forge patronize metal artisans, from the humble blacksmith who holds the village in horseshoes and plow blades to the mighty elf-artisan whose mitral arrows with diamond tips have defeated demon lords. The gods of the forge teach that with patience and hard work, even the most difficult metal can be turned from a piece of ore into a beautifully processed object.


The priests of these deities search for objects lost by the forces of darkness, free mines captured by orcs, and find rare and amazing materials needed to create powerful magical objects. Followers of these gods are very proud of their work, and they are ready to create and use heavy armor and powerful weapons to defend themselves. - Xanatar's Guide to All Spell Domains Level-1 Spells


Level: Flame Punishment, Forced Duel 2


Level: Heat Metal, Magic Weapon-3rd


Level: Natural Weapons, Blinding Kara-4th


Level: Fire Wall, Fire Shield-5th


Level: Fire Strike, Holy Weapon


1st level - Skills: all weapons, armor and shields - Blessing of the forge: Once you have a long rest, you can inject magic into your weapon or armor. Until the next extended rest or until you die, the object gains a +1 bonus to AC if it is armor, or a +1 bonus to attack and damage rolls if it is a weapon.


2nd Level Foundry Divinity Aura : You can direct the power of the Foundry to create a 6-foot fiery aura. Enemies starting their turn inside the aura take 1d8 damage from fire and must make a Constitution save against your DC spell or burn for 1 turn.


6th-level forge shower: Your forge prowess gives you resistance to fire damage, and when wearing heavy armor you gain +1 to AC


8th level -Blessed Strikes: Once per turn, when you deal damage to a creature with a weapon or cantrip, you can deal 1d8 additional fire damage to that creature.


12th-level smithy: You and fire are one, you are immune to fire damage, and when you wear heavy armor, you are resistant to club, cutting, and penetrating damage.


Compatibility: Using the compatibility framework, you should have no conflicts or problems, but if I know anything, I'll fix it as soon as possible

Similar Mods/Addons

Game Version *

3 (Forge Domain Cleric Subclass-5685-1-2-1717874186.zip)