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- Reworked Skills - Weapon Master and Marksman

Reworked Skills - Weapon Master and Marksman
About This Mod
Both the Sniper and the Great Weapon Master are powerful abilities. Maybe even too powerful. However, they lack synergies with other elements of combat mechanics. Their relatively large values overshadow other sources of attack and damage. And because they give a fixed bonus to damage, they do not interact with critical strikes or rerolls.
Description
: This mod changes the scale of the attack/damage bonus penalty for Master of Excellent Weapon and Sniper abilities. The penalty to accuracy is reduced to -4. The damage bonus has been changed to 2d6 for Sharpshooter and 1d12 for Great Weapon Master. It also fixes a bug in the original game that caused the Sniper feature to take additional damage without penalty when using a ranged weapon with the left hand. This means that:
- Both skills are now enhanced by critical hits, effectively doubling the expected damage on them. This makes receiving critical blows with these abilities more meaningful and enjoyable.
- Both skills now use replay mechanics, such as "Great Weapon Master" now synergizes with "Great Weapon Combat Style" and "Wild Striker".
- The ratio of expected bonus to damage and penalty to accuracy was changed from 2 to 1.75 for Sniper and to 1.625 for Great Gun (excluding critical shots) for balance purposes. The value of the GWM is a little worse, given that it has more synergy.
- Precision penalty and damage bonus are slightly reduced so that your skills do not overshadow other sources of precision and damage.
If you like the idea of separating between damage and accuracy on which these abilities are based, you can try my series of mods remaking the BG 3 combat system this way:
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