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- Wielder of Fire Spells and Chosen of Mystra's Mental Abilities

Wielder of Fire Spells and Chosen of Mystra's Mental Abilities
About This Mod
This mod adds the Spellfire Wielder skill starting at level 4 (it should only be for level 1, but the base game does not allow it).
Since version 1.3.0, it has also added a "Selected Masters" skill, which gives resistance to all types of spells and immunity to poison and sleep, as well as some strong abilities with limited use.
Enchanted fire is a form of crude magic, which is the raw energy of Weaving and a very rare magical power. The rules were defined only in the 2nd and 3rd editions, and it was a very powerful feat (even among the mad powerhouses). I tried to make version 5e that would be a bit limited, but I didn't want to simplify it or make sense, so it's still quite OP (but at least not quite crazy). It eventually became as large as the subclass with ~10 skills.
This ability allows you to neutralize and absorb any level spell that targets you, turning it into spell spells (up to 5).
Spell charges can be used to activate various types of magic (flight, healing, energy blasts) and can be incorporated into weapons. I also added several Metamagic-inspired spells to convert spell spells into spell cells and get 1 charge for each long rest as a bonus action.
Charges can be accumulated up to 5, and they will not disappear during a long rest (but will not be received if you do not use the skill).
Accumulating charges above 5 will cause an explosion that will damage the user and everything around you.
The selected Masters are mortals who have been blessed with Weaving. With this blessing, they gained access to an unprecedented magical power.
The selected Masters were busy fighting evil and imbalance in the Weaving. As a chosen one, you are immune to poison and disease, you gain resistance to all elements, you can teleport and use gifts such as the Mantle and the Silver Fire.
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