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- Marauder (Rogue subclass)

Marauder (Rogue subclass)
About This Mod
Marauders are a subclass of outlaws who are masters of two-handed combat, delivering swift and ruthless blows to crush their enemies. As masters of holding weapons in two hands, they organically combine agility and cruelty to inflict a flurry of attacks that cause their enemies to wobble. They thrive in the chaos of battle, using their speed and precision to seize every opportunity and turn the tide in their favor.
Progress
Level Passive Skills
3 Marauder cruelty, Two-handed mastery, Murderous mastery
4 Inexorable Attack, Cruel Efficiency
5 Additional Attack, Retaliation
7 Reflexes acute
9 Unstoppable Force
10 Advanced relentless attack
Skills
You gain the skills of medium armor and combat weapons.
Passive Skills
"Looter Brutality": you can attack quietly without advantage with any melee weapon except two-handed or heavy.
Double-handed proficiency: You can use both hands of any weapon that does not have a heavy or two-handed property, and add your own ability modifier to the attack.
Killing Experience: For any weapon that is not two-handed or heavy, you can add a dexterity modifier to the attack instead of the force modifier if it is higher.
Merciless Attack: Once per turn, if you use melee weapons in two hands, you can attack with your left hand without using the bonus action.Brutal
Effectiveness: When dealing damage, if you use a melee weapon that is not a heavy or two-handed weapon, you can re-increase the damage if you hit 1 or 2.
Extra Attack: You get an extra attack for each action point.
Retaliate: If an enemy misses you with a melee attack, you can retaliate.
Exacerbated reflexes: You get another reaction point.
Lightning Strike: You can attack with your main weapon as a bonus action
Unstoppable Power: Once per turn, if you kill an enemy, you will get another action point and be able to move twice as fast from yourself. Opportunity attacks do not work when using this action point.
Advanced Ruthless Attack: If you use melee weapons in two hands, you can
attack with your right hand at any time without using the bonus action.
Notes
A sneak attack automatically fires your first melee attack, unless it's a deadly attack
manual clandestine targeting still takes advantage (will change when i understand how to override it without causing compatibility issues with other Rogue mods)
After all, the only weapons that will be covered by most passive skills are the proficient weapons and weapons that you choose from passive function. This has not yet been implemented. Also, it may be a bit too powerful, so keep this in mind if you want a fully balanced playthrough.
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