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Warrior class
About This Mod
This mod includes a new class with 24 new abilities and 16 new passive abilities - Warrior, which is based on the World of Warcraft class of the same name. There are two sub-classes: Defense and Rage, and three new resources: Bravery, Rage, and Heroism. It goes well with the Priest class and WoW Pally!
--------------------------------Now with full controller support with mrdustm4n-------------------------------------------
Version 1.2 Update:
Custom mockery mechanics - A warrior's mockery means something. Now AI will target the one who taunted it!
Stand Alone The great feat of Titan just downloaded! Now even non-warriors can use 2 hands in two hands!
New Resources Bravery
: bravery is taken when attacking
Warrior Rage: Rage increases based on the amount of damage a warrior takes, but a furious warrior also receives rage based on the damage done. Resets to 0 at the end of each fight.
Heroism: 1 Heroism is awarded for each provocative enemy.
Warrior's main characteristic is physique, followed by strength, all abilities that scale with the abilities that scale with the physique.
Warrior armor is as important as a warrior's weapon, and warrior AK also plays a large role in the effects of abilities!
The Three Racks are here! Although you can only have 1 active at a time. All warriors receive a combat stand, protection warriors receive a defense stand, and fury warriors receive a defense stand.
Combat Rack - Reduces the required roll for critical hits and increases your saving throws
Protective Rack - Reduces application and output
Damage Becerker Rack - Increases damage dealt and dealt
damage Protection
A warrior of protection is a shield for his allies, able to withstand enormous damage and eventually scoff at all enemies nearby. The damage of a warrior's defenses is not as high as that of a warrior of rage, but his shield becomes part of it and improves many abilities. They succeed in strengthening allies and weakening enemies.
Defense warriors typically engage in combat by taunting enemies, strengthening themselves to withstand approaching attacks, and then strengthening their allies to kill enemies. The Warriors of Defense use mainly Bravery and Heroism.
Fury Warriors are excellent at dealing damage, exchanging protection for damage. At level 12, they will be able to wield two-handed weapons. They deal a lot of pure damage.
A Warrior of Rage usually enters the battlefield and throws himself directly into the thick of battle, destroying enemies. Rage Warriors use mainly Rage.
Abilities
Provocation - Bonus Action - Provocation of the enemy to attack the warrior
Battle cry - Bravery - Increases your allies' damage with the modifier
CON Blinding Blow - Bravery - Attack and Blind an enemy for 1 move
Snatch - Only outside combat - Rush forward and attack the enemy, generating rage
Furious dash - A dash in battle
Demoralizing Scream - Heroism - Reduce enemy damage per modifier
CON Execute - Spend all your rage to add 50% of your rage as damage to an enemy with health level
below 50%Deadly Strike - Fury - Deal the Power modifier as additional damage and don't allow the target to heal for 2 moves
Bloodlust - Bravery - Bleed (damage/move KOH fashion) on 5 moves to add your KOH modifier as damage on 5 moves
Thunderous Challenge - Heroism - Decrease the next attack roll (only once) of enemies nearby using your CON Fashion
Calling out - Bravery - Provocation of all enemies within the radius
actions Disarming - Courage - Attack and attempt to disarm the enemy
Powerful Shield Strike - Heroism - Strike enemies with a Shield, dealing damage in a cone
Wall of Shields - Heroism - Deals 50% damage per 1 turn
Aura Shield - Heroism - Increases your closest allies' attack power by hitting your shield armor
- Bravery - Attack and reduce enemy AC by 1 for 3 moves
Imminent Win - Bravery + Rage - Attack and heal for damage, plus any enemy killed until the end of your next turn generates 10 Fury
Aura of Attack - Heroism - Add your CON modifier to your Last Ally attack
Milestone - Heroism - Spend all your rage and gain 1 temporary health for every 5 Fury spent over 3 moves
Second Breath - Bravery - Regain 10% of your maximum Health each turn until you take damage
Whirlwind - Bravery - Deal area damage to nearby enemies
Dissect - Fury - Attack enemies in an arc
Thunder Strike - Fury - Deal damage to nearby enemies with the STR+CON modifier and slow them by 2 moves
Mocking Blow - Bravery - Reduce CON damage by 3 moves
Heroic Actions - Defense Only - Heroism - Spend 5/10 of your Heroism to update your bonus action/action
Passive Skills All Warriors
Level 2: Combat Rack - You can critically hit on a roll 1 less than normal (19 instead of 20), and gain a skill bonus on all saves
Level 5: Advanced Attack - You can attack twice per point
Level 6: Overwhelming Fury - You gain 10 rage each time you kill an enemy
Combat Rack 2 - You can critically hit a roll 2 less than normal (18 instead of 20) and gain skill bonus on all saves
Level 8: Get 5 Max Heroism, 10 Max
Level 12: Combat Rack 3 - You can critically hit a roll 3 less than normal (17 instead of 20) and gain skill bonus on all saves
Protection Level
1: Pain and Win - When you are attacked, it is healed for half of your current courage
Veteran Strategies - Each time you spend bravery, you gain 1 point of bravery
Level 3: Defensive Rack - Reduces damage taken and dealt twice your level
Warrior Level 4: Brave Blows - Every time you spend Bravery, heals on 1d4
Level 5: Gives 5 more bravery, maximum 10
Level 7: Armed to the teeth - Increases strength and impact
damage your Shield Level 9: Gain 50 more fury, for a maximum of 100
Level 10: Nail-like toughness - Each time you are attacked by a nearby enemy (melee), deals AC damage to your armor back (once per attack)
Level 11: Gives a passive feat of rage (not enough titanium!)
Level 12: Dance of Death - Automatically provokes all nearest enemies
Level 1: Fury Rage - Gives rage for every damage done in addition to the damage received
Damage Double Weapons - Gives the function of double weapons (two-handed weapons without properties
"Light)Level 3: Becerker Rack - Deal more damage to the CON modifier
Level 4: Deep wounds - Each attack can cause bleeding on your target
Level 5: Get 50 more rage, 100 maximum
Level 7: Invigorating Fury - Each critical hit grants you temporary health equal to the damage dealt (up to a maximum of 40)Level 9:
Gives 5 courage, maximum 10
Level 10: Annihilator - Deals another damage for every attack made in this battle (reset in each battle)
Level 11: Gives passive protection (not Death Dance)
Level 12: Titanium Grip - Two-Handed Weapon
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