- Home-
- Baldur's Gate 3-
- Classes for Baldur's Gate 3-
- Quality of life of barbarians

Quality of life of barbarians
About This Mod
Rage Class Change
- Rage can now be used outside of combat. This is useful if you know that a fight is coming and want to start a fight strong or start a fight with a fierce attack. Note that rage still needs to be maintained by dealing damage to an enemy or taking damage during a turn, so I recommend doing this step by step right before starting a fight. Inspired by unbridled rage.
- All rage enhancements (including Rage, Rabies, Rage: Wild Magic, and all Wild Heart totems) are now applied equally to all variants. These enhancements include:
- Advantage in power checks and saving throws
- Resistance to physical injury, including slashing, stabbing, truncheon, and fall damage
- Deals an additional 2 (increased to 3 at 9 level) damage by nearby and improvised weapons, unarmed strikes, and while throwing objects. Previously, this was a problem with Wildheart Totems; half of them didn't scale to Tier 9, and some of them didn't apply to Finesse weapons. This applies whether you use Strength or Dexterity (deviating from the Unofficial Bug Fixer fashion patch).
- "The End of Fury" is now a free action. It's not that much, but maybe it'll help the barbarians/spellcasters a little bit in the multiclasses.
Tempered rage
- A visible status indicator has been added to show if your rage will end early. If you don't attack or take damage on the last turn, Rage can end when you finish your turn. It's easy to lose sight of, so I gave this mechanic a name and made it visible. If you have a Constant Fury status, your rage will not end when your turn ends.
- Now, when an ally attacks, the fury will be renewed. For better or worse, your rage has a better chance of getting through a round of confusion.
- Note: Since it was opaque before, you may not have realized that the conditions for extending your rage when attacking an enemy don't really require you to take damage. In fact, as long as you try to attack a hostile creature, even if you miss, your rage will persist. It also means that the absence of an ally will also preserve your rage.
Lyubov Loviatara
- Loviatar's Love is completely incompatible with today's logic of increasing anger through damage. I'm not sure it was documented anywhere; I discovered it while working on Dynamic Wildheart Barbarian. If a barbarian has the passive Loviatar Love effect, then taking damage will never reduce your rage, which is a huge hidden drawback of passive skill for a class that otherwise seemed to him very similar to synergy with him!
- To fix this interaction, I removed all Loviatar's Love functionality from the base game files and reimplemented it from scratch using Script Extender.
- Note: I moved this change to an optional file. It can be downloaded independently of the main file, but requires Script Extender. It is compatible with persistent passive abilities, but not with mods that change the basic functionality of Loviatar's Love itself.
Feeling dangerous
- Feeling threatened actually works in favor of the player in the base game. The tooltip has been updated to reflect its actual effect: "You feel when something is not right. You have the advantage in agility when saving throws. To gain this benefit, you cannot be blinded or disabled."
Changes
subclasses I'm biased against Wildheart, so the changes here are focused on it. If you have other suggestions or suggestions for improving other subclasses, let me know in the comments.
Elk Heart
Today is the second weakest Beast Heart, so I made some small changes to make its unique ability, Primordial Panic Escape, a little more competitive.
- Attack rolls now use the accuracy of your weapon rather than firing without a weapon (!). This allows it to benefit from your weapon's spells, including effects that are activated when melee weapons are thrown.
- The prone check now uses Manoeuvre Save DC rather than the 10 + force modifier. It's a small buff on higher levels, and a huge one for Dexterity builds.
- Instead of a flat 1d4 at all levels, the damage roll (in addition to the power modifier) increases at higher levels of Barbarian: at 6th level it becomes 1d6, and at 10th level it becomes 1d8.
- Range increased by 33% and animation speed doubled to appear less cumbersome.
Heart of the Tiger
- For all fans of Barbamonk: Tiger's Bloodlust can now be used unarmed. Note that the tooltip and damage preview will not work well, but this behavior is consistent with the Spikes Strike behavior without weapons.
Wolf Heart
Wolf Heart is the weakest Beast Heart (in my opinion). I wanted her to feel better, not making her stronger than the strongest Bestial Hearts (Bear & Eagle), focusing on her niche game as the leader of the pack.
Special thanks to Syrchalis for his work on automatically applying "Incitement Howl" when entering "Rage: Wolf Heart" in the "Rebalance - Class Spells" modifier and for allowing me to add them here! Be sure to check out his other mods; I have often used them to learn how to create mods, and they are the gold standard for my idea of balance.
- "Rage: Wolf Heart" now gives the barbarian the tactics of the pack, which gives you the advantage of defeating targets surrounded by allies. It's not that big a buff, because barbarians already have the surest way to gain offense advantage in a game of Reckless Attack, but I like the fact that barbarians with Wolf Heart are even more encouraged to stay closer to the pack.
- Now, when you become furious, the Incitement Howl is automatically applied to your allies on two turns.
- Howling now consumes only the bonus action and lasts two moves.
Beast Aspect: Bear Because
Bear Heart is arguably the strongest animal totem in the game, the irony being that Bear Aspect is one of the weakest in its category. In the base game, it doubles your payload and gives you the advantage of a power test. On paper it sounds fine, but in practice it is useless for the game balance, because one of the main features of Rage is that it already gives you an advantage in power.
- Now gives a +2 bonus on all Strength Checks and saves.
Beast Aspect: Crocodile
In the base game, the crocodile aspect does two things: make you faster on wet surfaces (including fat and ice) and give you the advantage of saving throws on slippery surfaces. But when slipping on a slippery surface, Dexterity save is always used, and as mentioned above, Dexterity has a bug to give the barbarians an advantage with all Dexterity saves already at level 2. In the end, this aspect is completely useless: you slightly increase the speed of movement, but do not get additional resistance to sliding on the ice.
- The crocodile aspect now confers immunity to slipping on fat or ice.
- This passive effect has also been redesigned to improve performance and consistency.
Beast Aspect: Meadoed
- It can now be triggered in response to any status in the Poisoned, Scared, or Enchanted groups, rather than just specific named statuses.
- To be honest, this passive effect still needs a lot of work to make it truly viable outside of meme builds, but any changes are best saved for a single fashion that cares a little less about balance.
Beast Aspect: Wolverine
- Can no longer work for you or your allies.
Equip
The Clothes Of The Furious Heart
Incredibly, today this armor literally does nothing. There are no passive or active effects in the game code.
- Gives you 2 Charges of Fury when you go into a rage, and each turn your Fury continues.
- Please note that this is different from the implementation in Unofficial Bug Fixer fashion, which gives you Anger only at the beginning of your turn. This fix is completely fair, but it means that this armor is completely useless on the first move of any fight (unless you have applied Rage). Given the importance of this first move for the collisions in this game, it seems to be a significant gap.
Similar Mods/Addons
Amonkhet - Ambition Domain - Cleric Subclass3Classes for Baldur's Gate 3Baldur's Gate 3
This is an adaptation of the Cleric of the Sphere of Power subclass, one of several in Plane Shift:...000
Dragon Knight (inspired by Gelatin Booths)3Classes for Baldur's Gate 3Baldur's Gate 3
How the class works in a few words:Similar to fighterYou have a dragon shape that gives you benefits...100
5e Path of the Zealot - Barbarian Subclasses3Classes for Baldur's Gate 3Baldur's Gate 3
Adds the correct version of the 5e RAW subclass, "The path of the fanatic barbarian."100
Subclass Blood Magic Barbarian3Classes for Baldur's Gate 3Baldur's Gate 3
This subclass of the barbarian gets the same number of spell slots as the paladinCan cast spells dur...000
Wizard - War Magic3Classes for Baldur's Gate 3Baldur's Gate 3
A variety of secret colleges specialize in preparing wizards for war. The Tradition of War Magic Com...000
Subclass Compatch3Classes for Baldur's Gate 3Baldur's Gate 3
Alternative method for subclass modification compatibility that does not require BG3SE000
Divine Soul Level 20 and Compatibility Patch3Classes for Baldur's Gate 3Baldur's Gate 3
This is a compatibility patch for TheBlackButterfly's Divine Soul Sorcerer modifier to fix spell pro...100
New class - Soul Reaper3Classes for Baldur's Gate 3Baldur's Gate 3
This is a terrible caster who is adept at capturing the enemy's soul for his own use. It is easy to...900
Werewolf story1.0.0.0Classes for Baldur's Gate 3Baldur's Gate 3
A mode for Baldur's Gate 3 allowing players to turn into werewolves....000
Ghost Warriors - A subrace of ghostly halflings3Classes for Baldur's Gate 3Baldur's Gate 3
Haunted Halflings SubraceIntroducing the Haunted Halflings; the 3rd major Halfling Subrace. Splinter...100
Oracle - Rethinking the Pathfinder Class3Classes for Baldur's Gate 3Baldur's Gate 3
Basic OZ 8 + Modifierphysique OZ for 5 level + ModifierBody Shape Charisma Spell AbilitySave Mastery...000
Oath of Treachery - Paladin subclass3Classes for Baldur's Gate 3Baldur's Gate 3
Adds my home version of UA Oath of Treachery Paladin. Strength. Strength. Destruction. Many call you...000
Death Domain - Cleric Subclass3Classes for Baldur's Gate 3Baldur's Gate 3
Death Domain cleric with full level 20 progress. Implemented as written.Changes made:The anti-life s...100
Barbarian - Wild Heart Rage Bug Fix3Classes for Baldur's Gate 3Baldur's Gate 3
Rage dealt an incorrect amount of damage when it became enraged in Wild Heart (such as a wolf or bea...000
5e Path of the Stormbringer - Barbarian Subclasses3Classes for Baldur's Gate 3Baldur's Gate 3
I would like to thank Nitreaux for being the first to add this subclass to BG3. I usually avoid rele...100
Onma's Way of Four Elements Remastered - Monk ClassallClasses for Baldur's Gate 3Baldur's Gate 3
This is a remaster of the subclass Monk of the Elements' Ways. Its purpose is to emulate the ability...000
Amonkhet - Solidarity Domain - Cleric Subclass3Classes for Baldur's Gate 3Baldur's Gate 3
This is an adaptation of the Solidarity Domain Cleric subclass, one of several in Plane Shift: Amonk...000
Path of Power3Classes for Baldur's Gate 3Baldur's Gate 3
New class with subclasses. He started out as a Mandalore1077 'Way of the Living Force' fashion, but...000
Rogue Unleashed - Master of EverythingallClasses for Baldur's Gate 3Baldur's Gate 3
As true masters of all hands, Rogue Unleashed always have an ace up their sleeve! No matter the situ...100
Alternatives to the Lore ClericallClasses for Baldur's Gate 3Baldur's Gate 3
This mod used to fix a bug with the 2nd-level Knowledge Domain Knowledge of the Ages: Wisdom (offici...000