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- Oil tanker war.

Oil tanker war.
About This Mod
A slot for military items has been added to the oil tanker. It is now a warship/merchant ship hybrid. However, tankers cannot purchase military items, so they cannot be sent to merchants to purchase military items, and they cannot be dragged from other ships to tankers.
Instead, shipyard-built tankers are equipped with the legendary Marivan mortar, ready for immediate use. Older tankers are also equipped with new nests, but not mortars. Therefore, the old tankers are meaningless, as there is no other way to fill the empty nests with items. It is best to sell them.
The tankers also have X3 more hit points, X3 more speed and acceleration, and much better self-healing. They should now have a better chance of surviving the inevitable death of passing through enemy harbors.
Marivan mortars have been similarly reinforced, dealing 50,000 damage. By default, however, mortars are useless against tankers, and if you wait four minutes for the next round, the tanker will sink. (Increased accuracy is not God's mode.) Moreover, oil tankers have waited long for revenge, so they should naturally deliver a devastating blow to an enemy that sees them as easy prey.
The rosette mortars are not used by ships autonomously, so you need to keep your ear awake and watch for the notice "One of your ships is attacked!" "One of your ships is under attack!" Then jump on the tanker and command the mortars. If the tanker survives the battle, be sure to order it to continue shipping. This is because the trade routes will be suspended if you spend time successfully destroying the enemy.
In addition, the ship's construction time at the shipyard was reduced almost immediately. In addition, if you have other mods, such as a mode that changes the tonnage of tankers, or a mode for placing ships at points of influence, it is best to set them in a later order. Rename this mod folder appropriately and install it before these mods.
Building materials have also changed. More steel beams and steam engines are needed to improve the hull and speed, and tales, saltpeter, and dynamite are needed to reflect the new shooting possibilities.




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