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Mod slots on every level

2
Mod version:v1.0
Game version:21
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About This Mod

In A21, they seem to be assigned randomly. Some T3 weapons are different from other T3 weapons, some weapons of the same class and level have different fashion slots and unlock at different rates, the smart weapons have been completely ignored, so you could not create items with 4 mod slots for your weapons like for all other attributes.

Gazz doesn’t even mind the plan’s substance, but its implementation is so chaotic that, at this point, he can’t even say what the plan was.

He changed the terms of the deal:

Bow weapons have always been more similar to melee weapons, both in level structure and in earlier quality drop levels per game stage.

The progression of their craft is now consistent with other melee weapons.

All T3 firearms have 4 mod slots.

Magnum (T2) is now considered a T2 ranged weapon.

Composite bows have 3-3-3-4-4 slots.

Wooden/iron bows, rocket launcher, all smart turrets/drones have 2-2-3-3-4-4 slots.

(There are only a small number of them, so you'll have to create your own.)


Installation

Extract the zip file so that the folder it contains appears in a location like

\steamapps\common\7 Days To Die\Mods\GazzA21MoBetterAwesomeness

Similar Mods/Addons

Game Version *

21 (Gazz-A21ModSlotsFix.zip)