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E3ARP (E3 ANIMATION REVIVAL PROJECT)
About This Mod
The most difficult issue to date (and a huge challenge for us), but let's try to talk about it briefly and simply:
About E3ARP...
This project brings back the animation shown at the famous official presentation of 2014. Yeah, it's not fake or anything like it. It's really an animation from the 2014 demonstration. We know that there are a few animated mods called E3, but they never returned what people wanted and what most expected. Videos made for comparison will show you what was added to the demo in 2014, but will not show how we followed E3 to help us complete this project. Several gameplay videos from the 2014 demo were used to get the best view.
Note: This is the initial release. Some animations may not match the demo version 100% (Sword Run is still WIP), mainly due to lack of links or almost complete absence in the demo versions.
Important: For best impressions, these animations will look best in Kaer Moorhan's armor, and the camera must match the camera from the official 2014 gameplay. Additionally, a file will be uploaded with the Immersive Cam high-precision settings to actually transfer the E3 camera. Immersive Cam mod itself and our E3ARP Immersive Cam will be required when using this additional file.
How long did it take us to create:
In total, it took us more than 8 months, given that we were also working on SCAAR updates and other small projects during this period. Learning and mastering AutoDesk Maya took a long time, many hundreds of hours. It was very difficult to achieve some animations, for example, running on E3 - only this animation went through more than 60 different options. Yes, it's just motion animation, but nothing comes easy, considering that we wanted the animation to be as accurate as possible. We delved into VERY specific details, essentially rotoscoping Geralt's animation from the 2014 gameplay videos. We looked at it from different angles during the animation to prepare everything for the game. Not to mention the other challenges and situations we face.
MANY new nodes have also been added to the Geralt behavior file. This included restoring the jogging system, as was the case in SCAAR, and adding walking and running animations to give the E3 a true impression. It took as long to learn as Maya, and it was incredibly difficult to achieve.
What is missing:
The animations that are missing from the demo are the arch/parkour animations. We will try to make them and release them in future updates, but only when we make them as accurate as we can.
About W3EE Redux compatibility:
Fully compatible with 1.32, and not compatible with W3EE Redux Alpha for the next generation.
About compatibility with other mods:
E3ARP is NOT compatible with any mod that edits the same files as this mod. If you have any animated mod editing behavior files such as SCAAR, E3IG, E3GG, VGX Sword Walk, make sure you uninstall it before installing E3ARP.
E3ARP is compatible with scripting modes such as "E3 Improved Combat Animations", "Combat Speed Mod", "More reasonable combat animations", "Better Parries Update", "Legendary Counter", "Combat Stance", ' Enhanced Targeting for UPatch' 'Magic Spells' and many others.
In short, scripting modes should be fine, but animation modes containing blob0 and buffers0 bundle files are likely to conflict.
Installation:
Download the main file. Unzip the main archive, then copy the DLC, mods, and bin folders and paste them into the main The Witcher 3 software directory. Download update 4.04 to get the camera working correctly!
Installing compatibility patches for mods version 1.32
To install compatibility patches, download the file from the miscellaneous files folder and unzip it. You will be offered several options. Select an option that matches your current settings and place it in the Mods folder.
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