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Tactical craft
About This Mod
70 additional items that can be manufactured, including weapons, armor, ingredients, books, alchemies and medicines. Some of them have unique advantages and effects. Speed, strength, intelligence and charm are now available to all.
Update 1.09: 20 new recipes and items
Hello, ladies and gentlemen, if you want to see my next fashion, please visit the page "Autumn leaves").
Introduction.
Mines, Assassin Knife, Random Effects Weapons, Pill Boosters, Advantage Books, Status Enhancing Armor, and more.
Tactical Crafting is a mode that aims to add new items to the craft system, giving you more opportunities to defeat enemies. 70 new items, armor and weapons, each of which has unique properties and is very different from the vanilla. Each of them has a special application, and most of the objects interact with other objects.
Finding out which armor and weapon combinations work best is part of the gameplay. Binding a weapon to keys 1-9 is a prerequisite.
In short, this mode is fascinating, carefully balanced, requires familiarity with history, and is a great addition to Fallout: New Vegas and is designed to bring the "treasure hunt" feel of Fallout: New Vegas to the game. I hope you'll enjoy making this fashion as much as I do.
Main features.
70 new recipes and items
New items that can be swallowed to gain new benefits
Synergistic Recipes: Having multiple skills will allow you to create more powerful items.
New recipes for most skills (Locking / Barter / Speech / Weapons / Energy Weapons, etc.).
Weapon with new effects - paralyzing blow, rollback or berserk.
Armor with unique properties - increases running speed, reloading time, stealth, etc.
Hand/unarmored weapons and armor suitable for stealth characters.
Previously useless junk will now find a use.
Update 1.09:
Items are now more clearly categorized.
New items now have lock, lock and skill recipes.
Some items are now easier to make.
Means for disinfecting food have been added to the craft.
Some Mean Skill recipes have been replaced with Survival.
Descriptions of subjects.
Below are descriptions of some of the subjects.
Kinetic fist.
(Each strike sends the opponent into flight and deals damage to all your health and that of your right hand.)
This gracefully made weapon has enormous power: each strike knocks the opponent back 10 meters. Its powerful payoff damages your weapons and health. Use it to keep up with powerful attackers in melee combat or to take a screenshot of a BrBhman.
Sick brain.
(50% chance of bringing the target to berserker state).
This fluid poisons the victim's psyche, making it impossible to distinguish between friend and enemy. Because of its volatile nature, it can evaporate before it infects an opponent. But it is still more likely to work. Side effects include gastrointestinal problems, dizziness, and loss of favorite friends on social media.
A concussion mine.
(Shrapnel mine with knockout effect).
While not as destructive as a shrapnel mine, it is designed to incapacitate a defenseless enemy. Be careful not to get caught in an explosion.
Gentleman shotgun.
When violence demands a little refinement, a gentleman's shotgun comes to the rescue. His barrel was improved, making him more accurate at middle distances. It does slightly less damage than the original model, but it's still a savage weapon.
Gunslinger Duster.
(50% faster to switch weapons and 30% faster to reload. Cumulatively with other benefits)
Too many weapons, too little time. Taking care of the time it takes to reload and change weapons, these leggings were designed with maximum functionality in mind. Each pocket in this garment allows you to use the weapon more versatile. (This is very useful if you want to switch from poison or stun weapons to more destructive ones. You can also use the Kinetic Fist and then shoot the opponent in the air).
Great Justice.
(Reduces enemy damage threshold by 15 points for a limited time.)
Powerful vial of caustic acid, destroying enemy armor. It is attached to the tip of the weapon and crashes on impact. Don't swallow it.
Incapacitating laser gun:
(+100% damage to limbs).
Does the enemy feel a little fresher with the new weapon? They smugly run around with fully functional legs and seem to scoff at you with their unbearable health. A few strokes on the leg - and the enemy will crawl to survive. Your lawn has never been so safe.
Energizer:
(+15 to walking speed for a few minutes)
Drinking this drink will greatly increase your speed and allow you to travel more distance in less time. Surprisingly, it also tastes good.
First Generation Division Battery:
(used in another recipe).
Your familiarity with pre-war equipment will help you distinguish this unique fission battery from its more modern counterparts. This battery is unstable and has more power. It can be resold for greater profit or used to make more powerful weapons. Unfortunately, classical batteries do not withstand careful study.
Costume of moonlight:
This outfit, to say the least, makes you more attractive. It also provides some protection if people find out that you are deceiving them.
Biological Hazard Suit:
It was the most difficult to come up with a name different from "drug addict costume". This suit, which monitors the functions of your body, protects you from both enemies and drugs that you take from time to time. It can also prolong your effectiveness.
Old philosophical books
You've collected the contents of many books you've found on your travels, and you've written this little synopsis. Read its contents, you may find something good in it. For some reason, I wanted to paint a man with a big mustache on the cover.
Diamond Boy:
There's something strange about the Stealth Boy modulation. You have learned that each Stealth Boy is equipped with a mechanical security device and that you can change the Stealth Boy properties even when the security device is turned off. But there must be a reason why this feature has been removed.
One of the most famous add-ons is that almost every skill has a recipe. For example, Speech lets you write a new book, and Barter lets you distinguish collectibles from more mundane items.
One of the most important things about this mode is the Arcanum effect, where technical skills sometimes synergize with each other.
None of the new items should be excessively powerful. Through testing, these new add-ons should fit well into the game balance, adding disadvantages to some items. Therefore, your feedback is very valuable).
Installation.
Copy the files to /date and check them in the Data Files section when you start the game.
Uninstall:
Discard all new items, save and exit the game and uncheck Tactical Craft in Data Files.
Compatibility issues:
No, as far as I know.
Thank you:
Thank you to the kind people on the Nexus forums and other modders who asked good questions before me)
.
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