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- Astartes. Reflexes. Precision. Developed.

Astartes. Reflexes. Precision. Developed.
About This Mod
It seems that people have been a bit "confused", so let me show you some basic complexity statistics, as well as what's changed.
the selected text indicates what has changed. the rest is vanilla
EASY:
Player modifiers:
No damage from friendly fire (explosives, bullets, melt, plasma, laser, etc.).
Rebirth with 1 charge of ability injector and +300% of the normal abilities charge at rebirth.
+43% Health Regeneration from Healing Injectors. Fast Regeneration Time (30% faster regeneration of disabled players).
AI Bots:
No damage from friendly fire.
Background: Renaissance time: 60 seconds.
Incapacity limit: 2
NORMAL:
Player modifiers:
-25% armor segment size.-50% sensitivity to explosive damage.
Friendly fire remains off-limits for most weapons.
+90% grenade damage to enemies.+23% gunshot damage.
AI Bots:
No damage from friendly fire.
AI NPC modifiers: +60% bonus for threats of FODDER, ELITE, SPECIAL and BOSS classes.
General:
Renaissance time: 60 seconds.
Encapsulation limit: 2.
HARD:
Player modifiers:
-25% maximum health.-50% armor segment size.-50% sensitivity to explosive damage.
Friendly fire is still off for most weapons.+220% grenade damage to enemies.
Decreased dodge invulnerability and windows of perfect dodge (-35%).+46% weapon damage. <Fashion changes = -35% to +25% and damage from shot to 62
AI Bots:
No damage from friendly fire.
AI NPC modifiers: +190% threat bonus for FODDER, ELITE, SPECIAL, MINIBOSS and BOSS classes.
General:
Renaissance time: 60 seconds.
Encapsulation limit: 1.
VERY HARD:
Player modifiers:
-30% maximum health.-50% armor segment size.
Friendly fire is still off for most weapons.+350% grenade damage to enemies.
Decreased evasion invulnerability and windows of perfect evasion (-35%). +62% damage from gunshot. <Fashion changes = -35% to +25% and your shot damage remains at 62
AI Bots:
No damage from friendly fire.
AI NPC modifiers: +300% threat bonus for FODDER, ELITE, SPECIAL, MINIBOSS and BOSS classes.
Background: Renaissance time: 120
Seconds.Incapasation limit: 1.
How to set the mod:
Navigate to the game directory:
C:\Program Files (x86)\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default
locate the default file:default_other.pak
Open the .pak file:
Option 1: Right-click on default_other.pak and open it using WinRAR.
Option 2: Rename default_other.pak to default_other.rar, and then open the file.
Replace files:Drag an ssl folder from my mod into an existing ssl folder inside the default_other.pak/rar file. When prompted, select to overwrite existing files.
Rename the file back:If you renamed the file earlier, change default_other.rar
back to default_other.pak.
Disable cache:Locate the file default_other.pak.cache. Rename it to default_other.pak.cache.disabled by adding .disabled
to the file extension.
You're done!
Run the game and enjoy advanced evasion and counteracting mechanics!
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