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- Total War Rome 2 Update 4 Patch...

Total War Rome 2 Update 4 Patch...
About This Mod
Technical and performance issues.
* Continuous optimization of path finding on campaign maps.
* Improved unit selection performance.
* Improved CPU core utilization. More improvements are expected in future patches.
* Fixed a failure when starting a fight, declaring a fight or completing movement after changing the unit size in the graphics settings.
* Fixed the problem with unit placement when they tried to place in places where you can not get with one click.
* Fixed a rare bug that caused FPS to fall when the banners were over units.
* Fixed an unspecified error that occurred when Egyptian troops crossed the Nile to attack rebels.
* Fixed a bug in multiplayer when engine loaded combat from ambush instead of ground combat.
* Fixed a failure when moving AI, if before moving to change the unit size in the settings (it is strange that we wrote about it twice).
* Fixed a serious performance problem caused by the arrival of fleet reinforcements.
* Clicking on "State Details" immediately after clicking on "Gathering Forces" no longer results in an emergency end to the campaign.
* Fixed an error that prevented vehicles from selecting the type of shot.
* Fixed a complex bug where the game accidentally lost the user interface.
* Fixed the crash after killing a 2nd level general and opening the event "Call of Duty" in his place, then opening another event and then diplomacy.
* Fixed a bug that occurred when you frequently press the "fire" button on Poliboros unit in the first person mode.
* Fixed a rare failure when opening the list of missions in campaign mode.
* Fixed a rare failure when choosing a unit on the campaign map.
* "Improved" performance when dragging units with the mouse while holding down the space bar. Translucent soldiers are no longer displayed. These include.
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