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Total War Rome 2 Update 4 Patch...

2
Mod version:1
Game version:1
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About This Mod



Technical and performance issues.


* Continuous optimization of path finding on campaign maps.

* Improved unit selection performance.

* Improved CPU core utilization. More improvements are expected in future patches.

* Fixed a failure when starting a fight, declaring a fight or completing movement after changing the unit size in the graphics settings.

* Fixed the problem with unit placement when they tried to place in places where you can not get with one click.

* Fixed a rare bug that caused FPS to fall when the banners were over units.

* Fixed an unspecified error that occurred when Egyptian troops crossed the Nile to attack rebels.

* Fixed a bug in multiplayer when engine loaded combat from ambush instead of ground combat.

* Fixed a failure when moving AI, if before moving to change the unit size in the settings (it is strange that we wrote about it twice).

* Fixed a serious performance problem caused by the arrival of fleet reinforcements.

* Clicking on "State Details" immediately after clicking on "Gathering Forces" no longer results in an emergency end to the campaign.

* Fixed an error that prevented vehicles from selecting the type of shot.

* Fixed a complex bug where the game accidentally lost the user interface.

* Fixed the crash after killing a 2nd level general and opening the event "Call of Duty" in his place, then opening another event and then diplomacy.

* Fixed a bug that occurred when you frequently press the "fire" button on Poliboros unit in the first person mode.

* Fixed a rare failure when opening the list of missions in campaign mode.

* Fixed a rare failure when choosing a unit on the campaign map.

* "Improved" performance when dragging units with the mouse while holding down the space bar. Translucent soldiers are no longer displayed. These include.

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Game Version *

1 (Total.War.ROME.II.Update.4.Patcher.exe)