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Improved vanilla lighting Changes
About This Mod
All the files used in the fashion are taken from the next gen version of the game. The mod can be used in any form, with or without RT. This mod applies the changes required for regions while maintaining a vanilla appearance. The reason I changed the look of the Marshes and the Fake a lot is because the color combinations used there in the vanilla version are pretty ugly and bad. I can't give an exact update time, but the mod will continue to receive updates.
You can see a detailed comparison of the content of the updates in the section "Images".
Requirements?
No mods are needed for this fashion to work.
Additional information about the changes:
The clouds used for certain weather conditions (White Garden, Vyzima, Velen, Novigrad, Skellige, Kaer Morchen) have been modified.
Changes in the environment
Novigrad & City: Color saturation balance, minor improvements for foliage, new fog color in some cases, less blue fog, less blue for shadows and reflections, minor correction of reflections, minor changes in character lighting, camera lighting and tonal map.
Kaer Morchen: Shadows that appear dark in the daytime have become more readable, some improvements and changes for foliage, color saturation balancing, daytime color balancing at sunset and other minor corrections.
Velen (added in 1.6.0): Red balance for sunset, color saturation balancing, improvement of strange shade in shadows and reflections, small changes in interior chamber lighting, dark water color.
Fike Island: A renewed atmosphere for Fike Island.
Swamp: The atmosphere of the swamp and the corrections are renewed.
Skellige: A 2015 official gameplay video was used to create the atmosphere. Improved skellige cutscenes, minor improvements for foliage, minor improvements for water, color and brightness corrections for snowy weather.
White Garden: slight changes in interior lighting.
Forest of Leschen: The lighting design for the Leschen quest was changed because too much lighting caused problems with the visual transition.
Scenes: Fixed an issue where the water color changed when entering the scene, minor improvements in shadows and reflections.
Caves (added to 1.7.0): Updated atmosphere of caves and corrections.
Optional function
1- If you need multi-color mist, you can use this file. (Screenshots taken with multifog option)
2- If you want to make it look multicolored, change the FogUseDistInColorLerp value from 1 to 2.
3- Another way to make muticolor - use the mod "Tweaks" from my friend TookaFace.
Installation:
Copy the mod files to the main directory of the game.
If you want to use multi-color mist, copy the additional file into "The Witcher 3" to the "My Documents" directory.
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