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BlitzFX mod
About This Mod
BlitzFX is changing the rendering system of The Witcher 3 to bring its visual quality to a new level.
The mod adds the following new features and improvements:
Improved shading and animation of the water surface
Underwater caustics and fog with a beam march
Temporal Antialiasing (TAA)
Dynamic aurors
HDR. bloom and motion blur
Strengthen soft contact shadows
Contact and long shadows in the screen space
Normal Shadow Display
Refractive raindrops
Bocke's depth of field
Improved sun rendering
Improved Tone Display
Decrease color bars
Custom lighting of playable characters
Cinematic boundaries are set separately for scenes and gameplay
Custom Vignette
All aspects of fashion can be customized in the settings.
Installation
Install Community Patch - Shared Imports
Download the main file and extract the contents of the archive into the Witcher 3 software installation directory
Give BlitzFX the highest priority among all your mods
Turn off motion blur in postprocessing settings
In-game smoothing must be enabled for the TAA to work properly.
If you plan to use the HDR Bloom effect from this mode, it is recommended to disable bloom and light shafts in the post-processing settings.
If the sparks and ignites are too red to taste, try using an additional "Blitz Igni" file.
Configuration
Press F8 to open BlitzFX Preferences
For more information on the settings, see the "BlitzFX Documentation" in bin\x64\blitz_resources.
Compatibility
Compatible with lighting modes
Compatible with ReShade; Before installing this mode, make sure that the .dll file ReShade is called dxgi.dll, not d3d11.dll.
Some effects do not appear correctly in Ansel Super Resolution mode
The lack of artificial lighting for players may prevent scenes from being detected for cinematic boundaries
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