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Real fires
About This Mod
Since the fashion description is quite long and not all people will read it to the end, please make sure you have carefully read the "Compatibility" and "Installation" chapters at the bottom of the page. Installing is a little different than installing most mods, and when using True Fires with some other mods, you will also need to install compatibility patches.
Description
The goal of this fashion is to maximize all aspects of the game's fires. This includes:
The fires themselves
Mixtures of fire sources
Light sources
Shadows
In addition, this mod contains countless fixes related to fire, grids, light sources, and shadows in general. In addition, the mod includes improvements and corrections related to quests, as well as several additional improvements and changes related to fire sources that do not fall into these categories.
It also includes most of the fantastic fashion Hyadum27 "New Fires" (shadow version), although I have changed quite a few bonfires.
In addition, the mod was designed to be used alongside the amazing Immersive Lighting mod by MrR0x. However, it is compatible with any mode of lighting, just some things may not look as you would like when using a different mode of lighting or, God forbid, vanilla lighting.
Maud covers the main game and HoS, although no quest fires have been edited for the latter.
Good
Fires
Drawing range of all types of fire has been significantly increased
Increased paint distance for particles such as sparks and smoke
New bonfires have been created for:
All types of Mangals and Eternal Fire sanctuaries (5 different versions, including a huge fire for the Mangal in the Great Temple of Eternal Fire)
All types of wall torches including flame spheres
Hand torches, including flame spheres
Fireplaces
Foundry
Fires with boilers
Wall barbecues with physics on
Square wall barbecues that can be seen in Svorlag
A special type of burning coal
See the section "Improvements and corrections related to quests" for a few bonfires related to quests.
A few more unique bonfires, see "Additional Improvements and Changes".
Additional bonfires added:
On top of all three towers of the Great Temple of the Eternal Fire fire fire fires now burn (which were already in Vanilla).
A huge barn at the entrance to St. Gregory's Bridge is now on fire
The big torches at the entrance to St. Gregory's Bridge are now burning
The square fires for the New Fires barbecue are reduced and better centered to significantly reduce fire trimming through the barbecue net
Grids
Significantly increased lighting source grid drawing distance, including all types of red and blue lights/lamps
Increased LOD for some nets, such as barbecues and sanctuaries of the Eternal Flame, as well as most metal barbecues
Light sources
The distance to draw all conventional light sources has been significantly increased, as well as some special ones - on the Crow's Pen and in the tower on Fike Island
Adjust the brightness, radius, flicker, and/or color of multiple lights and their shadows
Shadows
Significantly increased quality and distance of many shadows already present in New Fires (shadow version)
Added shadows for several light sources, such as most hanging and standing lamps, several types of candles and candlesticks, some types of barbecues, including those in Sigismund's Bath and Avallaca's Laboratory, medium bonfires and more
Change the meshes of the round and square wall mangals you can see in Svorlag so they also cast shadows
Manually changed shadow settings for many individual light sources, mainly in Novigrad and Skellig
Removed strange-looking and glittering shadows from a certain type of wall torches (mainly present in the Royal Palace in Vizim) and a certain type of candelabra
Shadows are not ideal because the engine is rather limited in this respect. However, I tried my best to carefully balance the shadow settings between all light sources in the game, as improving the quality of one light source's shadows could easily disrupt others. With the current general settings, very few shadows still glitch, so I have adjusted the remaining manually or deleted, moved and/or replaced the lights, but this is hopefully not noticeable and mostly even looks better, IMO.
In general, I hope there will be no more sharp glitches when the shadow disappears completely at a certain position and angle of the camera.
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