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- Immersive weapons - translation from Spanish

Immersive weapons - translation from Spanish
About This Mod
Hundreds of weapons have been added to the game, which are fully integrated into all level lists and boost the player's level. Guns can be found in stores, lute, and at the NPC, and additional unique items are available as rewards for quests. Not all weapons destroy immersion in the game.
1. Overview.
Thanks to a variety of great modifications and resources from Nexus's most talented authors, the entire weapons system has been redesigned and expanded with hundreds of new weapons fully integrated into the game.
Maud also adds many clumsy hand options to the game to make duels possible. Secondary weapons in this fashion are used as shields, but fashions such as Unnecessary Violence II will allow them to be used as dueling weapons.
The goal of this project is to add more options, such as those that accidentally appear in the system of leveling when robbing, buying or fighting enemies. There are also halberds, shestoppers, spears, rapiers and other weapons available.
There is also a unique weapon that can be obtained by completing available quests. For example, new weapons can be obtained by completing the Chapel Quest or by becoming an archmage.
Most weapons were balanced and tuned in such a way as to avoid the use of OP weapons and abilities.
The level list has also been improved to allow players to find the best weapons beyond the original limit. New models of "big" wands with more powerful spells have also been added.
Sellers can now sell all weapons, initially only selling elven weapons up to level 13, but after that level they will be able to buy crystal, ebony, and dahedral weapons, as well as all IW weapons above that level (as in Skyrim).
And, of course, the biggest advantage of this fashion is that it brings together a lot of great weapon mods in a single file, reducing the download queue and making the game better when using a single bsa.
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